Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Current state of game: Opinion
Lycielle
Member, Alpha Two
The game is amazing and it is fun to play. The combat is briliant designed, zones and enemies are great and changing, details so beautiful... I am already in love. Some points still are concerning though and after playing all weekends long I must say the following issues I really need to adress:
- crafting gear is not rewarding. It is nothing you do for yourself or for others on your level but exclusively for twinks as you cannot craft things useful for your level as you are so hard limited by multiple factors. It makes sense to make farmable gear more desirable and to make craftable items from blueprints only a second emergency option but if you cannot access it while it means any kind of use in your level range, it is really unfun and feels simply useless.
- Gild wars in their current state ruin experience. They are buggy as they are everlasting while also being not even endable manually which is a pain to guilds of all kinds. They cause not only frustrations by low level players being ganked all over the map and even in Lionhold but also allow guilds to kill you in spaces that should be save like after respawning at an emberspring or in cities. Why punishing a player for flagging when he will simply declare war then to kill for free? That those guild wars in addition make you get negative effects like item loss, durability loss and XP loss made players of our guild being very frustrated. They couldn't farm anymore as they would be nuked by max leveled players for fun, cities had been made unaccessible while mayors scouted on their flying mount for anyone of the guild getting close.. That is an experience that will ruin the fun for every casual that missed opportunity to be already max rank. The only solution is to temporarily leaving a guild making this even less great as it means that having a guild ingame is only negative rightnow when you organise yourself in discord in the meantime anyways. Protection at low level spots, save zones at ember spring and in cities are required to make this not a destructive experience for everyone not-hardcore grinder in the long therm.
- crafting gear is not rewarding. It is nothing you do for yourself or for others on your level but exclusively for twinks as you cannot craft things useful for your level as you are so hard limited by multiple factors. It makes sense to make farmable gear more desirable and to make craftable items from blueprints only a second emergency option but if you cannot access it while it means any kind of use in your level range, it is really unfun and feels simply useless.
- Gild wars in their current state ruin experience. They are buggy as they are everlasting while also being not even endable manually which is a pain to guilds of all kinds. They cause not only frustrations by low level players being ganked all over the map and even in Lionhold but also allow guilds to kill you in spaces that should be save like after respawning at an emberspring or in cities. Why punishing a player for flagging when he will simply declare war then to kill for free? That those guild wars in addition make you get negative effects like item loss, durability loss and XP loss made players of our guild being very frustrated. They couldn't farm anymore as they would be nuked by max leveled players for fun, cities had been made unaccessible while mayors scouted on their flying mount for anyone of the guild getting close.. That is an experience that will ruin the fun for every casual that missed opportunity to be already max rank. The only solution is to temporarily leaving a guild making this even less great as it means that having a guild ingame is only negative rightnow when you organise yourself in discord in the meantime anyways. Protection at low level spots, save zones at ember spring and in cities are required to make this not a destructive experience for everyone not-hardcore grinder in the long therm.
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