Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The first tier of craftables should be for lvl 10 characters
Flashfirez23
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
Currently, the crafting system is very unrewarding. This is because the first tier of craftables is at level 5. Level 5 craftable items, weapons, and armour are all useless. You will be at level 10 anyway by the time you actually get the materials and start crafting. So, just scale up the level 5 items’ stats and make them good for a level 10 character and have the required level be level 10 to equip the first tier as well. Do the same for the current level 10 craftables and make the level 15 and push back the levels by 5 for everything after that. This would make crafting so much more useful and rewarding then it currently is. All of the the early craftable items are not worth it and are basically garbage. This would actually make crafting more rewarding and give you a chance to actually keep your crafting level up with your combat level.
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