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Nodes should have apprentice default

GhostggGhostgg Member, Alpha Two
The default artisan skill level in nodes should be apprentice to help the combat/artisan leveling time. The problem isn't, as many claim, the XP rates. The problem is the time to make a building to make level 10 gear. It's painful.

We already have to be level 10 to be a citizen so that means, assuming you do artisan stuff, you'll be ready to go for lvl 10 and work towards the journeyman buildings as you level your skills.

I think this would solve all problems with the system. No one's made a journeyman level building to my knowledge so the build difficulty may need to be looked at.

Comments

  • NatharielNathariel Member, Alpha One, Alpha Two, Early Alpha Two
    first before you can make build need gold and resource, some build are insane..cookhouse ask 120 sanctum shortbow....1200 sanctum emblem plus 2400 ash timber, 120 cotton plus 120 beax and this only for the shortbow, the other build don't ask to craft, need to balance the quantity of item and right...to be apprendice when all the people are lvl 20 or more has no utility for the crafter, then you can make only 4 build, so now we distribute the build in all the city but to craft you must move.
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  • Tearl StoneheartTearl Stoneheart Member, Alpha One, Alpha Two, Early Alpha Two
    This may be the best solution for early-game crafting. Apprentice stations at a node that has reached level 3 make sense. If the devs make it a bit harder to get to node-level 3, it makes even more sense (I thought I read that node leveling would be made slower). But that would really throw off how nodes are developed.
    An easier solution might just be to make apprentice stations much easier to build.
    Or, at the very least, make T1 metals and ruby way more plentiful. As it stands, it's already harder to level metalworking than lumber or stone processing. Even weaving is much easier to level up. This is because the resources are way more plentiful. But metalworking is the gateway to more crafting professions: armoring, weapons, jewelry, arcane engineering, and carpentry.
  • ZheoZheo Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 20
    at least lvl 10 gear should be craftable by default, however im not completely sure just making lvl 10 default will fix this issue long term when level cap and gear dropped from mobs are even higher level.

    Being stuck crafting lower level gear than your own level because there is no buildings leveled on whole server feels so bad that it makes crafting as a whole feel completely useless until you are max level at least.
  • NatharielNathariel Member, Alpha One, Alpha Two, Early Alpha Two
    to be a citizen you must be lvl 10, so It's a right point that the city start from apprendice, the novice workbench are already around the map
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  • VeeshanVeeshan Member, Alpha Two
    Nathariel wrote: »
    first before you can make build need gold and resource, some build are insane..cookhouse ask 120 sanctum shortbow....1200 sanctum emblem plus 2400 ash timber, 120 cotton plus 120 beax and this only for the shortbow, the other build don't ask to craft, need to balance the quantity of item and right...to be apprendice when all the people are lvl 20 or more has no utility for the crafter, then you can make only 4 build, so now we distribute the build in all the city but to craft you must move.

    tbh 2400 ashe timber part is easy :p compared to leveling carpenty which took like 5000 :P to go from 1-10 lol
  • AquinasAquinas Member, Alpha Two
    Okay so heres what we do, we make the beginning at apprentice and after Grand Master we add another Grandmaster 2.
  • NatharielNathariel Member, Alpha One, Alpha Two, Early Alpha Two
    Veeshan wrote: »
    Nathariel wrote: »
    first before you can make build need gold and resource, some build are insane..cookhouse ask 120 sanctum shortbow....1200 sanctum emblem plus 2400 ash timber, 120 cotton plus 120 beax and this only for the shortbow, the other build don't ask to craft, need to balance the quantity of item and right...to be apprendice when all the people are lvl 20 or more has no utility for the crafter, then you can make only 4 build, so now we distribute the build in all the city but to craft you must move.

    tbh 2400 ashe timber part is easy :p compared to leveling carpenty which took like 5000 :P to go from 1-10 lol

    the problem are the bow....1200 sanctum emblem are insane, 5000 timber I can gather alone in 1 day...but in 1 day I can't make 1200 emblem.
    LA MANO NERA - Gilda Italiana - Sei pronto ad unirti all'Ordine della Mano Nera? Questa può essere la tua occasione
    CLICCA QUI PER UNIRTI ALL'ORDINE
    ya0bgx8sxy7p.jpg
  • VeeshanVeeshan Member, Alpha Two
    edited November 21
    Nathariel wrote: »
    Veeshan wrote: »
    Nathariel wrote: »
    first before you can make build need gold and resource, some build are insane..cookhouse ask 120 sanctum shortbow....1200 sanctum emblem plus 2400 ash timber, 120 cotton plus 120 beax and this only for the shortbow, the other build don't ask to craft, need to balance the quantity of item and right...to be apprendice when all the people are lvl 20 or more has no utility for the crafter, then you can make only 4 build, so now we distribute the build in all the city but to craft you must move.

    tbh 2400 ashe timber part is easy :p compared to leveling carpenty which took like 5000 :P to go from 1-10 lol

    the problem are the bow....1200 sanctum emblem are insane, 5000 timber I can gather alone in 1 day...but in 1 day I can't make 1200 emblem.

    they are somewhat spose to be long term goals for nodes to build but i do think some of the first level of building are little too costly insane mat costs for higher tier i thin is fine though but yes the apprentice building are a smidge expensive atm :) i think if they halfed the bowcost here i think it would be fine for the (cookbench i think this is right)

    This has been built on one of the server atleast aswell so it doable if people work for it but yeah doesnt seem excessive with the bow costs for a T2 building (apprentice level)
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