Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Nodes should have apprentice default
Ghostgg
Member, Alpha Two
in Artisanship
The default artisan skill level in nodes should be apprentice to help the combat/artisan leveling time. The problem isn't, as many claim, the XP rates. The problem is the time to make a building to make level 10 gear. It's painful.
We already have to be level 10 to be a citizen so that means, assuming you do artisan stuff, you'll be ready to go for lvl 10 and work towards the journeyman buildings as you level your skills.
I think this would solve all problems with the system. No one's made a journeyman level building to my knowledge so the build difficulty may need to be looked at.
We already have to be level 10 to be a citizen so that means, assuming you do artisan stuff, you'll be ready to go for lvl 10 and work towards the journeyman buildings as you level your skills.
I think this would solve all problems with the system. No one's made a journeyman level building to my knowledge so the build difficulty may need to be looked at.
1
Comments
CLICCA QUI PER UNIRTI ALL'ORDINE
An easier solution might just be to make apprentice stations much easier to build.
Or, at the very least, make T1 metals and ruby way more plentiful. As it stands, it's already harder to level metalworking than lumber or stone processing. Even weaving is much easier to level up. This is because the resources are way more plentiful. But metalworking is the gateway to more crafting professions: armoring, weapons, jewelry, arcane engineering, and carpentry.
Being stuck crafting lower level gear than your own level because there is no buildings leveled on whole server feels so bad that it makes crafting as a whole feel completely useless until you are max level at least.
CLICCA QUI PER UNIRTI ALL'ORDINE
tbh 2400 ashe timber part is easy compared to leveling carpenty which took like 5000 :P to go from 1-10 lol
the problem are the bow....1200 sanctum emblem are insane, 5000 timber I can gather alone in 1 day...but in 1 day I can't make 1200 emblem.
CLICCA QUI PER UNIRTI ALL'ORDINE
they are somewhat spose to be long term goals for nodes to build but i do think some of the first level of building are little too costly insane mat costs for higher tier i thin is fine though but yes the apprentice building are a smidge expensive atm i think if they halfed the bowcost here i think it would be fine for the (cookbench i think this is right)
This has been built on one of the server atleast aswell so it doable if people work for it but yeah doesnt seem excessive with the bow costs for a T2 building (apprentice level)