Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
First impressions and pvp thoughts
Stompyou
Member, Alpha Two
I've put in around 20 hours so far and I gotta say I love the game so far. The heart of what it is is all there. The combat is good imo, the atmosphere, the music, mobs etc all great. The grind is leaning on the heavy side, but I'm sure they'll adjust it more.
Now with that out of the way its pvp time. I love that its open world. Not to grief, but for a myriad of other reasons of course. The ocean combat sounds amazing as does the node wars, mini games etc. That said I am concerned about hearing that 70 percent of pve dungeons are open to pvp and that there's no safe zones. This isn't from myself being worried about pvp, but from someone who has played mmos for 20 years and saw every hardcore pvp mmo die. Like it or not we do need that balance of both. The idea of an open dungeon or dungeons is a good one, but 70 percent is a bit much imo. Not to mention the inevitable tolls or camping larger guilds will be doing at those dungeons. Locking smaller guilds out of a dungeon and farming elite mats and gear by rotating groups to mitigate corruption isn't gonna be hard for a lot of these mega guilds. Thereby creating a monopoly on gear.
I understand completely its not a game for everyone, but I do want it to be a game for enough people that it's successful and lives on for many years.
Pvp is end game to me, always has been. I'm not out to farm the same dungeon boss 100 times, but we need think about wiping off some of the sweat to entice others to stick with the game. Otherwise I'm afraid whats happened to so many other mmos will happen to this one. 1 million people the first 3 days then a month later theres 10k people playing, then 5k and so on. Thats just my take and it comes from a place of wanting the game to thrive not survive, not from a place of wanting to turn this into a wow clone with factions etc.
Now with that out of the way its pvp time. I love that its open world. Not to grief, but for a myriad of other reasons of course. The ocean combat sounds amazing as does the node wars, mini games etc. That said I am concerned about hearing that 70 percent of pve dungeons are open to pvp and that there's no safe zones. This isn't from myself being worried about pvp, but from someone who has played mmos for 20 years and saw every hardcore pvp mmo die. Like it or not we do need that balance of both. The idea of an open dungeon or dungeons is a good one, but 70 percent is a bit much imo. Not to mention the inevitable tolls or camping larger guilds will be doing at those dungeons. Locking smaller guilds out of a dungeon and farming elite mats and gear by rotating groups to mitigate corruption isn't gonna be hard for a lot of these mega guilds. Thereby creating a monopoly on gear.
I understand completely its not a game for everyone, but I do want it to be a game for enough people that it's successful and lives on for many years.
Pvp is end game to me, always has been. I'm not out to farm the same dungeon boss 100 times, but we need think about wiping off some of the sweat to entice others to stick with the game. Otherwise I'm afraid whats happened to so many other mmos will happen to this one. 1 million people the first 3 days then a month later theres 10k people playing, then 5k and so on. Thats just my take and it comes from a place of wanting the game to thrive not survive, not from a place of wanting to turn this into a wow clone with factions etc.
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