Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Exchange Vendor
Hello all.
I've currently played every weekend of Alpha 2 and tried to test most systems. Doing caravan runs solo & with a guild is great, however something newer players struggle with is having glint available to purchase cases of goods from the "Commodity Vendor".
What are thoughts on having an "Exchange Vendor" in the "Hunting Lodge" building as well? In my concept, players would be able to sell materials to this vendor for glint, instead of gold/currency. I believe this should be at a reduced rate of return as by current design, materials are sold give gold/currency. My suggestion would be a 50-75% return of glint value vs the typical currency value.
Example:
Brass Hoop Earring
Sold to normal vendor = 13 copper/bronze
Sold to exchange vendor = 1 dull glint
I've currently played every weekend of Alpha 2 and tried to test most systems. Doing caravan runs solo & with a guild is great, however something newer players struggle with is having glint available to purchase cases of goods from the "Commodity Vendor".
What are thoughts on having an "Exchange Vendor" in the "Hunting Lodge" building as well? In my concept, players would be able to sell materials to this vendor for glint, instead of gold/currency. I believe this should be at a reduced rate of return as by current design, materials are sold give gold/currency. My suggestion would be a 50-75% return of glint value vs the typical currency value.
Example:
Brass Hoop Earring
Sold to normal vendor = 13 copper/bronze
Sold to exchange vendor = 1 dull glint
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