Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Exchange Vendor
Apollyn
Member, Alpha Two
Hello all.
I've currently played every weekend of Alpha 2 and tried to test most systems. Doing caravan runs solo & with a guild is great, however something newer players struggle with is having glint available to purchase cases of goods from the "Commodity Vendor".
What are thoughts on having an "Exchange Vendor" in the "Hunting Lodge" building as well? In my concept, players would be able to sell materials to this vendor for glint, instead of gold/currency. I believe this should be at a reduced rate of return as by current design, materials are sold give gold/currency. My suggestion would be a 50-75% return of glint value vs the typical currency value.
Example:
Brass Hoop Earring
Sold to normal vendor = 13 copper/bronze
Sold to exchange vendor = 1 dull glint
I've currently played every weekend of Alpha 2 and tried to test most systems. Doing caravan runs solo & with a guild is great, however something newer players struggle with is having glint available to purchase cases of goods from the "Commodity Vendor".
What are thoughts on having an "Exchange Vendor" in the "Hunting Lodge" building as well? In my concept, players would be able to sell materials to this vendor for glint, instead of gold/currency. I believe this should be at a reduced rate of return as by current design, materials are sold give gold/currency. My suggestion would be a 50-75% return of glint value vs the typical currency value.
Example:
Brass Hoop Earring
Sold to normal vendor = 13 copper/bronze
Sold to exchange vendor = 1 dull glint
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