Hi,
I created a post about pacing earlier, in between intrepid has done adjustments. Here is my update with some suggestions to progression based on my experience so far:
General
- Slow down player leveling to match better with artisan progression
- Increase stack sizes of certain items (emblems, droppings)
- Adjust gold requirements slightly for early extra storage spaces (example 20s, 50s, 1g, 5g)
Nodes
- Decrease the gold amount needed for artisan buildings and upgrades to speed up early node progression, it can be also progressive (first building 25, next one 50, then 100 and then 150)
- Create buy orders for gold to players to donate for the node (instead of example doing animal husbandry and cancelling crafting right away)
- Adjust slightly more complicated player contributions for tier 1 buildings (e.g. cookhouse bows)
- Buff farm and factory to be worth building, now that buy orders are easier I feel that farm and factory are not worth
Gathering
- Slow down gathering leveling across the board but especially lumberjacking
- Slightly increase the respawn times of more rare tier 1 and tier 2 gatherables
Processing
- Make more use cases for tier 1 hunting skins (wolves, bears, raven)
- Make so that you can process multiple animals at the same time in animal husbandry as like in other "processing"
Crafting
- Streamline the different emblems, maybe make less common ones and compliment those with the rare ones, I feel that there is too many different common emblems
- Adjust tier 1 recipes (Tailoring, armor smithing, leatherworking) that other skins can be also utilized instead of only grem (wolves, bear, raven)
- Make more use cases for spider carapaces
So there were my suggestions, did I miss something and/or was my suggestions just bad?