Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Hopes for Artisan Skill Trees
In the next phase artisan skill trees will be introduced. As an artisan main I can't wait.
Here are a couple of things I hope to see:
1. Skills that are something other than just 'increased crafting speed' etc.
2. Mutually exclusive skill branches: give artisans the ability to specialize (hopefully very heavily) this will make every artisan slightly different and help us differentiate ourselves from the competition.
3. Flavor Text: for both skills, and items we craft. +Cold-damage is boring... The 'thousand frozen strikes' hammering technique is awesome.
4. Signatures/limited control over the flavor text.
Here are a couple of things I hope to see:
1. Skills that are something other than just 'increased crafting speed' etc.
2. Mutually exclusive skill branches: give artisans the ability to specialize (hopefully very heavily) this will make every artisan slightly different and help us differentiate ourselves from the competition.
3. Flavor Text: for both skills, and items we craft. +Cold-damage is boring... The 'thousand frozen strikes' hammering technique is awesome.
4. Signatures/limited control over the flavor text.
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