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Role after combined Archetypes

alecualecu Member, Alpha Two
Dear Intrepid Studios

I cannot find the answer for the question below, anywhere please make some light,

Each archetype has a defined role in game, the question is:
After we combine two archetypes, the role of the class will remain the role of the first archetype we choose first,
and the second archetype is just a different flavor of that role?

Example:
Tank + Fighter = Knight
Will Knight be a DPS or still a TANK with some flavor from Fighter?

I am asking because i love the Tank archetype and toolkit of it, and will very much like to play a dps version of it, and have the role of dps, is this possible?

Thank you for your time,

Comments

  • ShivaFangShivaFang Member, Alpha Two
    Steven has said the role will more likely be a hybrid. A tank or cleric taking a dps secondary likely won't do as much damage as a primary dps.
    it's likely that a fighter/tank will more dps and less of a tank than a tank/fighter.

    But we won't know until Phase 3 when we can finally play around with the Augment system.
  • AquinasAquinas Member, Alpha Two
    To my understanding whatever class comes first is your class and then the archetype changes the feeling and the mechanics but not so much as to change your primary class.

    For example: Mage and Tank

    Tank Class + Mage = Spellshield
    Mage Class + Tank = Spellstone

    A spellshield, to my understanding, will be a tank with mage augmentations. For example, maybe the chain pull will be turned into a small gravity well aoe pull. The charge will be turned into a short teleport. Vengeance might be given some elemental damage to trigger burn, frozen, or shocked.

    The Spellstone will have mage abilities but changed to reflect more of a tank personality. Perhaps the blink becomes an elemental charge (perhaps a charging fireball for example). Maybe shatter causes courage, no clue, point being the second changes the 'feeling' of the first.
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