Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Fighter Feedback
Mayhem
Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
CC Break being tied to Berserk that needs you to have 20 momentum to even be able to use it is not good. Sometimes there are situations where you will not have enough momentum to use Berserk for CC break + if i remember correctly no other class has a requirement to use a CC break.
Would like to see more form swapping with the fighter. Right now it's not really viable since using a form has an animation and you need to use brutal cleave/overpower to get stagger etc off first to benefit other abilities. Basically always requires you to weapon attack to reset brutal cleave after swapping forms if it's on CD.
Wallop does not flow well with other abilities/attacks due to the animation.
Weapon attacking should not use stamina. When an enemy is slightly out of range, it just drains your stamina.
Brutal Cleave sometimes does not hit the target/s
Would like to see more form swapping with the fighter. Right now it's not really viable since using a form has an animation and you need to use brutal cleave/overpower to get stagger etc off first to benefit other abilities. Basically always requires you to weapon attack to reset brutal cleave after swapping forms if it's on CD.
Wallop does not flow well with other abilities/attacks due to the animation.
Weapon attacking should not use stamina. When an enemy is slightly out of range, it just drains your stamina.
Brutal Cleave sometimes does not hit the target/s
0
Comments
At the very least it definitely needs to flow better into other skills, and either have its damage slightly increased or cost less momentum. I think a fair exchange would be to increase cooldown by 2s and bump damage multiplier by ~50%, or leave cooldown as-is and decrease momentum cost by 10-15. Either way, animation and downtime between this skill and others needs work regardless imo.