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Fighter Feedback

MayhemMayhem Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
edited November 19 in Fighter Archetype
CC Break being tied to Berserk that needs you to have 20 momentum to even be able to use it is not good. Sometimes there are situations where you will not have enough momentum to use Berserk for CC break + if i remember correctly no other class has a requirement to use a CC break.

Would like to see more form swapping with the fighter. Right now it's not really viable since using a form has an animation and you need to use brutal cleave/overpower to get stagger etc off first to benefit other abilities. Basically always requires you to weapon attack to reset brutal cleave after swapping forms if it's on CD.

Wallop does not flow well with other abilities/attacks due to the animation.

Weapon attacking should not use stamina. When an enemy is slightly out of range, it just drains your stamina.

Brutal Cleave sometimes does not hit the target/s

Comments

  • WarlogicWarlogic Member, Alpha Two
    I second that the animation of Wallop needs work. It doesn't flow well into any other skill, and often feels like it kills the momentum of your rotation (ironic since it quite literally reduces your momentum). Combine the fact that the damage is decent, but not great, and it ends up being a skill best used by putting that point elsewhere. It also doesn't make sense to me that it has 3 charges on only an 8s cooldown, but all you'd end up doing is draining your momentum while simultaneously reducing your overall damage if the skill was used that often.

    At the very least it definitely needs to flow better into other skills, and either have its damage slightly increased or cost less momentum. I think a fair exchange would be to increase cooldown by 2s and bump damage multiplier by ~50%, or leave cooldown as-is and decrease momentum cost by 10-15. Either way, animation and downtime between this skill and others needs work regardless imo.
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