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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Tanking felt really bad this weekend and did not have fun. Here is why
Highborn
Member, Alpha Two
There were made some changes to the Tank but unless I missed something there was one HUGE undocumented change.(Unless I can't read)
Before, when I pressed E my shield came up, unless I was in a very specific animation, like Pulverize ( jump up), or the AOE thing that staggers. Maybe there were more but these stand out. Basically I could animation cancel auto attacks.
Now, I could not. Take example the heavy slash of meele mobs in citadel. They can hit HARD. While their heavy slash is bugged ( goes off before progress bar finishes), they CAN be reacted to. Now, with having to come to a complete standstill, it nearly was impossible. If I was in the middle of a skill, might as well not bother.
Then the spin attach. Before the "miss" combat text change, I could block in the middle of the spin channel and actually block. Now, raising my shield is futile as I wasn't reducing damage. No sound feedback, no visual feedback, no combat text feedback, stamina wasn't draining. Yes I could dodge roll out, but with that I could pull something I don't want to.
Combine this with the general squishieness against random bs that can happen and I was dead so fast.
I felt like I couldn't do my job, blocking as the game prevented me even when I was pressing the button in time.
Pet peeves:
Furthermore tanking is just expensive. As a tank my gear gets broken a lot. I can die in combat on a flip of a coin. Ninja pulls, overlulls, 3 random crits one after another etc. My gear repair costs are always higher than my friends as I'm just broke. Not sure how to fix it, and I'm not comfortable asking randoms to chip in for my repair costs.
Bugs:
Also the wall skill is still bugged and worthless fyi, mobs will cast or run through it.
Also reflect animation cancelling upon doing anything, EVEN THE BACK SWING of auto attack is just scuffed.
Edit: another undocumented change was that iron aura now giving 2% instead if 10. That's was an 80% nerf. Brutal
There was a line about being able to cancel block, but it's different from block not being able to cancel other things. Mainly AA
Edit2 talking to other tanks, it's mostly a nerf for my play style. I like to play very active block heavy, and they don't.
Before, when I pressed E my shield came up, unless I was in a very specific animation, like Pulverize ( jump up), or the AOE thing that staggers. Maybe there were more but these stand out. Basically I could animation cancel auto attacks.
Now, I could not. Take example the heavy slash of meele mobs in citadel. They can hit HARD. While their heavy slash is bugged ( goes off before progress bar finishes), they CAN be reacted to. Now, with having to come to a complete standstill, it nearly was impossible. If I was in the middle of a skill, might as well not bother.
Then the spin attach. Before the "miss" combat text change, I could block in the middle of the spin channel and actually block. Now, raising my shield is futile as I wasn't reducing damage. No sound feedback, no visual feedback, no combat text feedback, stamina wasn't draining. Yes I could dodge roll out, but with that I could pull something I don't want to.
Combine this with the general squishieness against random bs that can happen and I was dead so fast.
I felt like I couldn't do my job, blocking as the game prevented me even when I was pressing the button in time.
Pet peeves:
Furthermore tanking is just expensive. As a tank my gear gets broken a lot. I can die in combat on a flip of a coin. Ninja pulls, overlulls, 3 random crits one after another etc. My gear repair costs are always higher than my friends as I'm just broke. Not sure how to fix it, and I'm not comfortable asking randoms to chip in for my repair costs.
Bugs:
Also the wall skill is still bugged and worthless fyi, mobs will cast or run through it.
Also reflect animation cancelling upon doing anything, EVEN THE BACK SWING of auto attack is just scuffed.
Edit: another undocumented change was that iron aura now giving 2% instead if 10. That's was an 80% nerf. Brutal
There was a line about being able to cancel block, but it's different from block not being able to cancel other things. Mainly AA
Edit2 talking to other tanks, it's mostly a nerf for my play style. I like to play very active block heavy, and they don't.
3
Comments
Now, lets assume the extended class offer that variety of class gameplay some of us crave, however up to level 25 you are stuck with the basic kit and levelling is far slower than in something like RoR.
Blown past falling sands…
haha you play ror too?? i think aoc tank hard to def and regen build
Dunno man, so far worked out great. Floating stamina seems suboptimal to me.
As for loosing finnishers if you pick the 15% extend through both weapon skilltrees, you'll do just fine. I do. They don't really fall off + you can optimize skill useg around keeping them up, if you really want to.
With that aside, not being able to interrupt AAs with E just feels wrong. I can interrupt them with a skill, so what the hell? I don't want to burn a CD for things that can be perfectly solved with a bit of active blocking.
But this new changed made active blocking not so active.
On top of that Vengeance skill is completely useless with it's 0,1/0,2/0,3% temporary health (or shield). It should give ATLEAST 1.0/2.0/3.0%, it feels like a typo from Intrepid. Gaining 1% max health + level will give level 20 (with around 4k health) 60/100/140 temporary heal for 33 courage.
Both of these will easily help us in reacting to death scenario and in the same time reduce our death amounts without breaking completely our survivability in terms of PvP/PvE.
It will also make use of our Courage (other than Ground Pound and Fortify) plus let us spend Shake it Off additional point (it's not often worth to take besides some pvp actions)
Comming back to this as i was thinking about it, the first few weeks tanking felt great. Trying to actively block felt rewarding. Now i feel punished. It interrupts general gameplay loop that i developed for myself. It's (with quite a bit of exaggeration) take hands off keyboard. wait for everything to finnish, press E, hold until things happen, resume.
Before it was just OH SH... Press E, you blocked, skillcheck passed, resume. Less suffered dmg, more fun.
Vengeance temporary health is also negligible, the percentages do make it seem like a typo was made. Most of the time I can't even see the shield on my health bar like you can with other big shields from bards etc.
I agree that we struggle to find a party, in other games you had 5 men party or even less and tank was precious to have around, but with 8 men party it is no longer a pro to be a tank, it's often a con because you get excluded from parties and our solo grinding is terrible. I think it can be fixed with better quest design and/or comissions so we can do some exp with that while waiting to be picked to some aoe grind.
Maybe grit needs numbers but the tank does not feel to be in a bad place rn