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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Bard buff/debuff UI clarity needs some love
trajdl
Member, Alpha One, Alpha Two, Early Alpha Two
After the resonant change I found myself focusing on my buff / debuff UI bar even more. To the point I was losing track of what is happening around me which is the entire basis for using dances 🙂
Weaving melodies is fun but sucks when you cant see the duration remaining because the melody is hidden in the "+x buffs" icon. Resonant stack count is extremely hard to see. This is in addition to keeping track of whether a Story is off CD / if you can use saga.
Overall I am happy with resonant change but I would like to focus more on what is happening around me.
And please, for the love of everythibg that is holy, change the ESC cancelling the melody 😃
Weaving melodies is fun but sucks when you cant see the duration remaining because the melody is hidden in the "+x buffs" icon. Resonant stack count is extremely hard to see. This is in addition to keeping track of whether a Story is off CD / if you can use saga.
Overall I am happy with resonant change but I would like to focus more on what is happening around me.
And please, for the love of everythibg that is holy, change the ESC cancelling the melody 😃
3
Comments
But yes - resonant stacks and themes absolutely need their own UI Widget. The buff bar currently doesn't display them in the order cast and so it's unclear which will fall off when you use your next Story. current active melodies (and the receeding melody for Counterpoint) would be useful so you can easily tell when your melody has been accidentally cancelled.
I'd like to see buffs and debuffs get an overhaul in general. I'd like there to be a panel that shows statuses you can combo off of (context dependant based on the skills you have specced). I remember a ranger getting excited when he found out that Clever Retort silenced targets (I was using it for Humiliated on cooldown at the time) and it took several rotations for him to learn which icon to look for.
Instead I'd like it to show these relevant debuffs larger and in a separate section - for combo hints. It'd be nice if there'd also be an icon on the relevant skill (an exclamation point or something) to show the combo is available - but that's less needed than simply being able to easily see the relevant status conditions. Remember - the target audience for this game is in our 40s+ and our eyesights are going. lol.
Blown past falling sands…
Blown past falling sands…
I literally just set the master dropdown to 'medium' (from 'ultra')