Current State of Weapons
Weapons at the start of Alpha 2 feel extremely bland. This is mostly due to their skill trees offering very few options that alter your gameplay in a meaningful way. The vast majority of the tree is filled with unimpactful +1% xyz" stats, which don't feel satisfying to spec into and are hardly noticeable in combat. This leads to weapons massively lacking identity and depth, and overall like a pretty lame part of the otherwise well designed combat system.
What I'd like to see in the Future
- less but more impactful nodes to spec into
- gameplay altering passives that differ per weapon type
- 1-3 active abilities to truly add some identity to weapons and create more build variety
- "+1% xyz" stats largely moving into the sidebar that levels up passively
- incentivizing the player to make meaningful choices with up & downsides