Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Feedback on "Ashes of Creation" after Two - Week Play
muyi0430
Member, Alpha Two
Title: Feedback on "Ashes of Creation" after Two - Week Play
After two weekends of playing "Ashes of Creation", I have some thoughts on the Bard class I played, hoping to help improve the game.
I. Bard - Class Issues
A. Role & Skill Use
The Bard class is creative, but has problems in its team role. It's meant to be a support with group mana regen and buffs. However, except for mana regen, other aura effects are seldom used (unless there are two or more Bards in a team). I don't want to be just a mana - supply role. I hope other support skills can be used more often.
B. Spell Damage & Leveling
The Bard's spell damage is low, especially with poor - quality equipment. At level 19 with ordinary weapons, my damage was still low. The class relies too much on equipment for spell power. With the difficulty of getting equipment and low damage, leveling up is hard without a team. I hope the game can increase the Bard's single - target and skill damage and reduce its reliance on equipment.
C. Class Image & Skill Design
The Bard's skill animations and class set appearance are not good. Some animations are too comical, like a clown. The set also gives a similar feeling. It's a bit offensive to some players like me, and makes the Bard seem like a "jester" in the team. I hope these can be optimized to be more elegant.
II. General Game Issues
A. Equipment Drop Rate
The equipment drop in the game is unstable. In a bear cave this weekend, the drops were very random. Sometimes there were attribute - equipped items, sometimes none at all. I hope the dev team can check the drop mechanism and rate to avoid long no - drop situations and give players a better equipment - getting experience.
B. Game Optimization
There are optimization issues. Caves are too dark, and the sky flickers. There are also strange swimming animation effects on land.
After two weekends of playing "Ashes of Creation", I have some thoughts on the Bard class I played, hoping to help improve the game.
I. Bard - Class Issues
A. Role & Skill Use
The Bard class is creative, but has problems in its team role. It's meant to be a support with group mana regen and buffs. However, except for mana regen, other aura effects are seldom used (unless there are two or more Bards in a team). I don't want to be just a mana - supply role. I hope other support skills can be used more often.
B. Spell Damage & Leveling
The Bard's spell damage is low, especially with poor - quality equipment. At level 19 with ordinary weapons, my damage was still low. The class relies too much on equipment for spell power. With the difficulty of getting equipment and low damage, leveling up is hard without a team. I hope the game can increase the Bard's single - target and skill damage and reduce its reliance on equipment.
C. Class Image & Skill Design
The Bard's skill animations and class set appearance are not good. Some animations are too comical, like a clown. The set also gives a similar feeling. It's a bit offensive to some players like me, and makes the Bard seem like a "jester" in the team. I hope these can be optimized to be more elegant.
II. General Game Issues
A. Equipment Drop Rate
The equipment drop in the game is unstable. In a bear cave this weekend, the drops were very random. Sometimes there were attribute - equipped items, sometimes none at all. I hope the dev team can check the drop mechanism and rate to avoid long no - drop situations and give players a better equipment - getting experience.
B. Game Optimization
There are optimization issues. Caves are too dark, and the sky flickers. There are also strange swimming animation effects on land.
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Comments
They travel around with their musical instruments, spreading the great achievements and touching stories of heroes through wonderful melodies and moving lyrics, making people immersed in various emotions like joy and sorrow, thus playing an important role in inspiring people and recording history.
It is really inappropriate to associate the appearance of bards with that of circus clowns. The image of clowns usually focuses more on being funny and entertaining, which is quite different from the profound sense of history and the ability to arouse emotions that bards possess. It is really hard for people to immediately connect them with such solemn and meaningful behaviors as eulogizing heroes.