Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Please add ore
zapper
Member, Alpha One, Alpha Two, Early Alpha Two
in Artisanship
It’s impossible to advance crafting in many areas without ore… Please add many, many more nodes with copper and zinc, then tin, etc… it’s not clear why we’re being inhibited in crafting by reducing the number of these nodes… I’ve played for months and only recently has the number of these nodes been drastically reduced… please fix this, we want to test crafting
0
Comments
For example the Dornogal Estate or whatever it's called, pretty close to Ursine Caves - has a ton of copper and zinc.
There are three main causes of the shortage:
1. Everyone is farming it as soon as they see it. This means unless you happen upon it first... You don't at all creating the perception that it doesn't spawn. There is tons of ore currently in the game... It's just spread across thousands of players.. most of which just leave it in storage, sell it, or lose it on death, because they mine it because they know it's desired and not because they actually have any interest in pursuing artisanship. So they care enough to mine, but not enough to actually DO anything with it.
2. The same people who mine every ore they see.. aren't mining the stone, this means that that resource node doesn't get a chance to recycle... and if it doesn't recycle it won't have a chance to become an ore node. Luckily, there are players like me.. I mine everything I see, which has lead directly to me seeing fairly frequent ore spawns in my favorite mining areas as I routinely clear them. It's still mostly stone of course, but I see much more ore now than before staking my claim. As nodes more frequently get a chance to roll for ore in my area.
3. And this is the only one I'd consider needing to be fixed: occasionally I've noticed especially with copper, but other types of mining materials as well.. it spawns mostly clipped into the terrain leaving only the barest hint visible above ground, this leads to nodes that spawn being overlooked... Unless you know what you're looking for.
In essence: if you focus on gathering, you'll find plenty. Otherwise you'll just see what spawns right in front of your face. Like everyone else. Besides, rarity is good for the core gathering gameplay loop. Adds conflict, a reason to be hunted in pvp. And excitement when you find a rare spawn instead of the usual basalt. Making it common would substantially decrease the quality of gathering gameplay. For gathering focused players like me.