c0done wrote: » NO i dont expect it to be right now im saying as the game trims fat and makes updates it should evolve into good pvp systems. Currently this cannot happen and the whole system needs a re work.
c0done wrote: » the whole system needs a re work. PVP and PVE are the foundations of this games core, and only one side is functioning. They should def fix OR address this before new year otherwise i dont have high hopes for the longevity of it.. sadly..
Pyrolol wrote: » It isn’t the greatest alpha for PvP, maybe make some big areas more contested (corruption free) with higher rewards there but more risk?
Its_Me wrote: » Pyrolol wrote: » It isn’t the greatest alpha for PvP, maybe make some big areas more contested (corruption free) with higher rewards there but more risk? There are lawless areas if that is what you are referring to?
Pyrolol wrote: » Its_Me wrote: » Pyrolol wrote: » It isn’t the greatest alpha for PvP, maybe make some big areas more contested (corruption free) with higher rewards there but more risk? There are lawless areas if that is what you are referring to? Yes, but I heard they are only temporary and will not be available after Naval combat gets released. Also, should make more of them or bigger area instead of just one area if they want to promote world PvP
Veeshan wrote: » We have factions :P your node is a faction and ur guild a faction we do need flag icons for each node next to player tags though imo :P u dont wanna kill ur fellow citizens cause shitting in your backyard is never a good idea. :P I know when i know if a player is part of my node im definetly less likely to attack them compared to somone else
wakkytabbaky wrote: » post number 654,367 about how pvp is broken or bad yet all the different systems tying into how pvp should work are not even implemented yet
Its_Me wrote: » Veeshan wrote: » We have factions :P your node is a faction and ur guild a faction we do need flag icons for each node next to player tags though imo :P u dont wanna kill ur fellow citizens cause shitting in your backyard is never a good idea. :P I know when i know if a player is part of my node im definetly less likely to attack them compared to somone else I am not certain what this is in reference to in this thread but I do have a question... I have not heard that it would be impossible to engage someone that has citizenship in the same node that you do. has this been formally mentioned somewhere?
CROW3 wrote: » wakkytabbaky wrote: » post number 654,367 about how pvp is broken or bad yet all the different systems tying into how pvp should work are not even implemented yet From a product perspective, the overreaction to pvp (even when it's not the focus of this phase) is better than no response.
wakkytabbaky wrote: » CROW3 wrote: » wakkytabbaky wrote: » post number 654,367 about how pvp is broken or bad yet all the different systems tying into how pvp should work are not even implemented yet From a product perspective, the overreaction to pvp (even when it's not the focus of this phase) is better than no response. yes however feedback about things that dont work properly when all the systems arent even in place yet is useless its like giving feedback about how a building burnt down and how it could have been prevented when the fire alarms and detection systems werent even installed yet