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PVP bad terrible - needs a RE WORK

c0donec0done Member, Alpha Two
NO i dont expect it to be right now im saying as the game trims fat and makes updates it should evolve into good pvp systems. Currently this cannot happen and the whole system needs a re work.

I'm sure as adults you know, when more than a handful of ppl start talking.. you should probably look in the mirror.
The current system is so so so bad, i commend them for trying something new, but lets be real, pvp is simple.... we dont need all this fluff safety crap in it. Just make it how it usually is. either separate servers or wow.. imagine FACTIONS!?

NO i dont expect it to be right now im saying as the game trims fat and makes updates it should evolve into good pvp.
currently this cannot happen and the whole system needs a re work. PVP and PVE are the foundations of this games core, and only one side is functioning. They should def fix OR address this before new year otherwise i dont have high hopes for the longevity of it.. sadly..

tldr: Open world pvp is hard to get in a game in 2025... and not many offer it or do it in a good way.. and this game can have that but the current system makes it awful and is bottlenecking the amount of content/fun/engagement.


anyways loooking forward to a real pvp system and real pvp encounters. not this terribly designed confusing crap

Comments

  • Its_MeIts_Me Member, Alpha Two
    c0done wrote: »
    NO i dont expect it to be right now im saying as the game trims fat and makes updates it should evolve into good pvp systems. Currently this cannot happen and the whole system needs a re work.

    I disagree.

    This is alpha two and screaming that the sky is falling and something has to be deleted (statement you made in another post) or completely reworked during the initial testing of a system that Steven has already stated that he has intentionally overtuned, and where we know there are mechanics not yet in game that are meant to be a part of the system, and where we are aware of bugs and issues that need to be worked on is just silly for a tester.


  • MincVinylMincVinyl Member, Alpha Two
    c0done wrote: »
    the whole system needs a re work. PVP and PVE are the foundations of this games core, and only one side is functioning. They should def fix OR address this before new year otherwise i dont have high hopes for the longevity of it.. sadly..

    What do you see not functioning in the future. Many games have had the flag on/off system. This concept wise just softens the line. Instead of being able to separate yourself into a pve echochamber by staying unflagged forever, this system keeps everyone interactive in pve and pvp which gives more meaning to farming and other systems. >> keeping the playerbase from splitting and developing two different games.

    The current system is aiming to mimic the flag on/off system with the exception where players can corrupt(at a cost) to bypass this system and attack anyone. Balance wise how it is planned to play out is like citizens vs boxers vs serial killers. Citizens want to just go about their day, boxers may fight each other, but not citizens. Serial killers go after anyone. >> This works so long as they work out what turns you into a serial killer.

    How about instead of giving up this early into develop, you help find and point out loopholes. and ideas how to fix them
    • mount baiting >> cant spawn mounts in combat?
    • Mob training >> better aggro mechanics?
    • Combat logging >> leave timers
    • Losing gear and respawning with corruption >> instead of losing gear, drop more mats and currency OR make corruption tiered such that at 50% corruption you risk dropping gear higher and higher and upon death you return to 49% corruption. Blight(repeated killers) gain corruption faster.
    PcNA Eso Hardcore PvPer since launch. 1vX Sorc main.
    I Push for skill based fluid combat, mechanic counterplay, and player+build individuality.
    Theorycrafter, Engineer, Car guy. Learning UE5
  • c0donec0done Member, Alpha Two
    edited November 20
    k
  • apocrisyapocrisy Member, Alpha Two
    Out of one weekend test I managed to get corrupted because a thief that stole my loot didn't attack me back and we were both purple at level 6, or because he turned green last second somehow without me noticing it. I immediately became corrupted and dropped gear.
    If this happens also at higher levels than this is an issue, as one measely kill is enough to grief yourself and it's a bit overtuned. 2 or 3 kills should be a reasonable threshold though.
  • SuperthriveSuperthrive Member, Alpha Two
    I agree. PvP is really bad as it is now. Make PvP simple. Trying to regulate PvP reminds me of anti gun laws. Criminals just get away with more and people cant fight back.
  • PyrololPyrolol Member, Alpha Two
    It isn’t the greatest alpha for PvP, maybe make some big areas more contested (corruption free) with higher rewards there but more risk?
    rvid9f6vp7vl.png
  • Its_MeIts_Me Member, Alpha Two
    Pyrolol wrote: »
    It isn’t the greatest alpha for PvP, maybe make some big areas more contested (corruption free) with higher rewards there but more risk?

    There are lawless areas if that is what you are referring to?
  • PyrololPyrolol Member, Alpha Two
    Its_Me wrote: »
    Pyrolol wrote: »
    It isn’t the greatest alpha for PvP, maybe make some big areas more contested (corruption free) with higher rewards there but more risk?

    There are lawless areas if that is what you are referring to?

    Yes, but I heard they are only temporary and will not be available after Naval combat gets released. Also, should make more of them or bigger area instead of just one area if they want to promote world PvP
    rvid9f6vp7vl.png
  • Its_MeIts_Me Member, Alpha Two
    edited November 20
    Pyrolol wrote: »
    Its_Me wrote: »
    Pyrolol wrote: »
    It isn’t the greatest alpha for PvP, maybe make some big areas more contested (corruption free) with higher rewards there but more risk?

    There are lawless areas if that is what you are referring to?

    Yes, but I heard they are only temporary and will not be available after Naval combat gets released. Also, should make more of them or bigger area instead of just one area if they want to promote world PvP

    Steven's vision is that these zones are lawless until settled which is around the time we see the open world seas which will be an automatic flagged location.

    Steven is trying hard to balance his PVE and PVP playerbase so while the open seas will be rewarding those that like to engage in PVP or at least take on that risk, I doubt he will also be making full time lawless land zones with better monsters or drops as this would likely result in a lot of tension with PVE players complaining unfair bias and treatment in his PVX world😲

    With that said, I do think we will see temporary lawless areas every time he increases the map size and the zones will remain lawless until settled so we will see some of this, I just do not think it will be permanent.

    All speculation of course.....

  • VeeshanVeeshan Member, Alpha Two
    edited November 20
    We have factions :P your node is a faction and ur guild a faction :p we do need flag icons for each node next to player tags though imo :P u dont wanna kill ur fellow citizens cause shitting in your backyard is never a good idea. :P

    I know when i know if a player is part of my node im definetly less likely to attack them compared to somone else
  • Its_MeIts_Me Member, Alpha Two
    Veeshan wrote: »
    We have factions :P your node is a faction and ur guild a faction :p we do need flag icons for each node next to player tags though imo :P u dont wanna kill ur fellow citizens cause shitting in your backyard is never a good idea. :P

    I know when i know if a player is part of my node im definetly less likely to attack them compared to somone else

    I am not certain what this is in reference to in this thread but I do have a question...

    I have not heard that it would be impossible to engage someone that has citizenship in the same node that you do. has this been formally mentioned somewhere?
  • wakkytabbakywakkytabbaky Member, Alpha Two
    post number 654,367 about how pvp is broken or bad yet all the different systems tying into how pvp should work are not even implemented yet
  • CROW3CROW3 Member, Alpha Two
    post number 654,367 about how pvp is broken or bad yet all the different systems tying into how pvp should work are not even implemented yet

    From a product perspective, the overreaction to pvp (even when it's not the focus of this phase) is better than no response.
    AoC+Dwarf+750v3.png
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