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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
PVP bad terrible - needs a RE WORK
c0done
Member, Alpha Two
NO i dont expect it to be right now im saying as the game trims fat and makes updates it should evolve into good pvp systems. Currently this cannot happen and the whole system needs a re work.
I'm sure as adults you know, when more than a handful of ppl start talking.. you should probably look in the mirror.
The current system is so so so bad, i commend them for trying something new, but lets be real, pvp is simple.... we dont need all this fluff safety crap in it. Just make it how it usually is. either separate servers or wow.. imagine FACTIONS!?
NO i dont expect it to be right now im saying as the game trims fat and makes updates it should evolve into good pvp.
currently this cannot happen and the whole system needs a re work. PVP and PVE are the foundations of this games core, and only one side is functioning. They should def fix OR address this before new year otherwise i dont have high hopes for the longevity of it.. sadly..
tldr: Open world pvp is hard to get in a game in 2025... and not many offer it or do it in a good way.. and this game can have that but the current system makes it awful and is bottlenecking the amount of content/fun/engagement.
anyways loooking forward to a real pvp system and real pvp encounters. not this terribly designed confusing crap
I'm sure as adults you know, when more than a handful of ppl start talking.. you should probably look in the mirror.
The current system is so so so bad, i commend them for trying something new, but lets be real, pvp is simple.... we dont need all this fluff safety crap in it. Just make it how it usually is. either separate servers or wow.. imagine FACTIONS!?
NO i dont expect it to be right now im saying as the game trims fat and makes updates it should evolve into good pvp.
currently this cannot happen and the whole system needs a re work. PVP and PVE are the foundations of this games core, and only one side is functioning. They should def fix OR address this before new year otherwise i dont have high hopes for the longevity of it.. sadly..
tldr: Open world pvp is hard to get in a game in 2025... and not many offer it or do it in a good way.. and this game can have that but the current system makes it awful and is bottlenecking the amount of content/fun/engagement.
anyways loooking forward to a real pvp system and real pvp encounters. not this terribly designed confusing crap
1
Comments
I disagree.
This is alpha two and screaming that the sky is falling and something has to be deleted (statement you made in another post) or completely reworked during the initial testing of a system that Steven has already stated that he has intentionally overtuned, and where we know there are mechanics not yet in game that are meant to be a part of the system, and where we are aware of bugs and issues that need to be worked on is just silly for a tester.
What do you see not functioning in the future. Many games have had the flag on/off system. This concept wise just softens the line. Instead of being able to separate yourself into a pve echochamber by staying unflagged forever, this system keeps everyone interactive in pve and pvp which gives more meaning to farming and other systems. >> keeping the playerbase from splitting and developing two different games.
The current system is aiming to mimic the flag on/off system with the exception where players can corrupt(at a cost) to bypass this system and attack anyone. Balance wise how it is planned to play out is like citizens vs boxers vs serial killers. Citizens want to just go about their day, boxers may fight each other, but not citizens. Serial killers go after anyone. >> This works so long as they work out what turns you into a serial killer.
How about instead of giving up this early into develop, you help find and point out loopholes. and ideas how to fix them
I Push for skill based fluid combat, mechanic counterplay, and player+build individuality.
Theorycrafter, Engineer, Car guy. Learning UE5
If this happens also at higher levels than this is an issue, as one measely kill is enough to grief yourself and it's a bit overtuned. 2 or 3 kills should be a reasonable threshold though.
There are lawless areas if that is what you are referring to?
Yes, but I heard they are only temporary and will not be available after Naval combat gets released. Also, should make more of them or bigger area instead of just one area if they want to promote world PvP
Steven's vision is that these zones are lawless until settled which is around the time we see the open world seas which will be an automatic flagged location.
Steven is trying hard to balance his PVE and PVP playerbase so while the open seas will be rewarding those that like to engage in PVP or at least take on that risk, I doubt he will also be making full time lawless land zones with better monsters or drops as this would likely result in a lot of tension with PVE players complaining unfair bias and treatment in his PVX world😲
With that said, I do think we will see temporary lawless areas every time he increases the map size and the zones will remain lawless until settled so we will see some of this, I just do not think it will be permanent.
All speculation of course.....
I know when i know if a player is part of my node im definetly less likely to attack them compared to somone else
I am not certain what this is in reference to in this thread but I do have a question...
I have not heard that it would be impossible to engage someone that has citizenship in the same node that you do. has this been formally mentioned somewhere?
From a product perspective, the overreaction to pvp (even when it's not the focus of this phase) is better than no response.