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For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Suggestion for Animal Husbandry
runeblackstone
Member, Alpha Two
Here is my feedback because the current way of mount taming that works isn't intuitive because sometimes you get what you want, and sometimes you do not get what you want toe the specified tasks you are currently striving for.
I think Capturing should be the parent skill of Animal Husbandry.
Husbandry should be broken down into two child skills. (Listed below.)
-Training (Turning tamed creature into beast of burden.)
-Riding (Turning tamed creature into mount)
A few ideas of how they could work:
Capturing
-Could benefit from having specified gear with a capture stat. This would increase your chance/speed of getting a live animal when hunting. (Note: A Hunting stat could also be put in in order to get more carcasses for material farming.)
- Once you have said creature, you could have gear that either has a taming or riding stat for then you are either crafting a beast of burden or a mount, this would also give plays the choice of which of the two. Mainly because using beasts of burden for cart runs is just as important as mounts but in a different aspect of the game, namely guilds working together to generate income and gold.
Animal Husbandry
- It should be the skill that involves Training and Breeding.
This could be a way to generate new animals by raising them from two parent animals that have been tamed. This skill could increase the stats of said creature and could feed into the two child skills, Training/Riding.
- This would mean that taming and breeding would be two different ways of obtaining either a mount of beast of burden. You can either tame a creature or breed one.
- You can tame a creature through capturing, then use the Training skill to turn it into a beast of burden, or use your riding skill to turn it into a mount.
Training
This governs the transfer from live creature to beast of burden.
-Determined the speed and stats of your beast of burden. (This would be based off of skill level, I.E. Novice, Apprentice, Journeyman, etc.)
Riding
This governs the the transfer from live creature to mount.
-Determined the speed and stats of your mount. (This would be based off of skill level, I.E. Novice, Apprentice, Journeyman, etc.)
-This could be the level, health, skills, or speed. (This would be based off of skill level, I.E. Novice, Apprentice, Journeyman, etc.)
Breeding
-Two of the same creature would be used as parents.
- Child creature stats are determined based on rarity of parents/average of parents and your skill in breeding.
- As your skill in breeding goes up, the chance the child is better than the parent goes up.
- This would also scale with the crafting level of different animals. (For example, a high level novice creature would not be better than a equally high level journeyman creature.) (Sort of how horses are default 135, and wolves default 140.)
A simple way to visualize this would be the following:
-Hunt a creature with taming stats on hunting gear (Gear with "Hunting" or "Capturing" stats)
-Then you obtain example item (Wolf (Tamed).
-This could be used as a parent for breeding. (Obtaining more "Wolf (Tamed)")
-You could either use said parent for breeding or take your Wolf (Tamed) to specified crafting station where it would either become on of the following:
-- Wolf (Mount)
-- Wolf (Beast of Burden)
TLDR
A system that lets you choose between beasts of burden and mounts, instead of RNG resulting in lost time and resources.
I think Capturing should be the parent skill of Animal Husbandry.
Husbandry should be broken down into two child skills. (Listed below.)
-Training (Turning tamed creature into beast of burden.)
-Riding (Turning tamed creature into mount)
A few ideas of how they could work:
Capturing
-Could benefit from having specified gear with a capture stat. This would increase your chance/speed of getting a live animal when hunting. (Note: A Hunting stat could also be put in in order to get more carcasses for material farming.)
- Once you have said creature, you could have gear that either has a taming or riding stat for then you are either crafting a beast of burden or a mount, this would also give plays the choice of which of the two. Mainly because using beasts of burden for cart runs is just as important as mounts but in a different aspect of the game, namely guilds working together to generate income and gold.
Animal Husbandry
- It should be the skill that involves Training and Breeding.
This could be a way to generate new animals by raising them from two parent animals that have been tamed. This skill could increase the stats of said creature and could feed into the two child skills, Training/Riding.
- This would mean that taming and breeding would be two different ways of obtaining either a mount of beast of burden. You can either tame a creature or breed one.
- You can tame a creature through capturing, then use the Training skill to turn it into a beast of burden, or use your riding skill to turn it into a mount.
Training
This governs the transfer from live creature to beast of burden.
-Determined the speed and stats of your beast of burden. (This would be based off of skill level, I.E. Novice, Apprentice, Journeyman, etc.)
Riding
This governs the the transfer from live creature to mount.
-Determined the speed and stats of your mount. (This would be based off of skill level, I.E. Novice, Apprentice, Journeyman, etc.)
-This could be the level, health, skills, or speed. (This would be based off of skill level, I.E. Novice, Apprentice, Journeyman, etc.)
Breeding
-Two of the same creature would be used as parents.
- Child creature stats are determined based on rarity of parents/average of parents and your skill in breeding.
- As your skill in breeding goes up, the chance the child is better than the parent goes up.
- This would also scale with the crafting level of different animals. (For example, a high level novice creature would not be better than a equally high level journeyman creature.) (Sort of how horses are default 135, and wolves default 140.)
A simple way to visualize this would be the following:
-Hunt a creature with taming stats on hunting gear (Gear with "Hunting" or "Capturing" stats)
-Then you obtain example item (Wolf (Tamed).
-This could be used as a parent for breeding. (Obtaining more "Wolf (Tamed)")
-You could either use said parent for breeding or take your Wolf (Tamed) to specified crafting station where it would either become on of the following:
-- Wolf (Mount)
-- Wolf (Beast of Burden)
TLDR
A system that lets you choose between beasts of burden and mounts, instead of RNG resulting in lost time and resources.
1
Comments
that is why im suggesting things, I'd like to see a difference between hunting and capturing, a difference between training a beast of burden, or a mount
isnt the whole idea of feedback to give good ideas for later down the road?
I mean, we have no idea what Intrepid will come up with. I'd wait until they cook before suggesting, because maybe their ideas are gonna be the best shit ever.
As far as mount vs beast of burden, their stats are used for the same things so I don't see a benefit of splitting that aspect.
Hunting vs taming though, definitely could stand to see the artisan lines split, even if it's a little bit funny how it works right now.
I'd also like to see the husbandry split from hunting, and see hunting vs butchering (field vs station). A hunters bow drops a pristine carcass and any regular timid/agitated beast drops a non-pristine carcass. Field dressing give greater chance at cooking materials and station dressing better chance at useable skin. It seems a waste somehow to just kill a beast and not have anything but occasional glint to show for it.
I know this is more phase 2 but it bothers me to pet something to death. It should either change into a regular mob or run away if the taming doesn't work.
Also, is the training going to include combat/noncombat pets eventually? I seem to remember that from a stream.
I find it unfair that you spend 60 silver and you don’t know what you’re going to get, yet other professions with the materials, I know exactly what im getting. I really don’t want to find some legendary animal and spend my gold and just hope it doesn’t become a caravan puller.
The current expense is 60 silver - so using this example, my suggestion is to spend a bit more but have peace of mind
1 gold 20 silver - Riding mount
60 silver - (50:50 Gamble) Riding mount or caravan beast of burden
30 silver - Beast of burden
Now to counter anyone saying “when we craft something there is a chance it doesn’t give the stats we want”
So the RNG aspect of animal husbandry can be instead the unique perks a rare+ mount gives
Yeah along the lines of this pretty much, it seems lazy just to have 50% chance and you might get what ya want or something you don’t need, I don’t know about you guys but I don’t need 16 Caravan beats of burden 😂.
I like the idea that you can keep the current system 60 Silver - 50% chance of Mount or Burden
How ever if you PAY more you can have a guaranteed 100% chance of getting the Mount only.
Yeah, it seems weird to not know which you're doing. Like, you're so inept at the whole process that you don't know whether or not you're trying to kill the thing for its skin or bring it home alive. And to not know whether or not you're intending to make a mount or a caravan-puller.
But as mentioned, hopefully we'll get some better clarity on their plans, soon. Maybe we'll get an Artisan Overhaul in the next livestream?
However when you goto make a mount your needlessly pumping silver and mats in unsure whether it’s going to be your 16th Caravan of Burden in a row purely from RNG.
I hope they implement a change here, I’ll gladly pay double for a guaranteed mount haha
Yeah, and that's after the RNG of whether or not you've got the animal or the skin from the creature itself.
**edit just to add that I HATE RNG. It always feels like a designer has given up on trying to make a good system when they've had to resort to RNG.
Solid Point there.
Because RNG can mean that you waste your Lifetime which you never get back - and in the worst Case in many Hours and even whole Days,
while OTHERS fool around a little bit with the same Content -> and more or less instantly get what "YOU" spend Weeks over Weeks trying to unlock and/or get for your Character.
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon