Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Unpopular Opinion
RustedRiot
Member, Alpha Two
in Artisanship
Metal should be rare. It creates value, a purpose for gatherer mains like me, conflict for resources, and just plain excitement at finding something rare. Rarity can be frustrating, but for a game that's trying to create an interlocking player driven economy.. it's very important. It means people NEED to work together if they want to progress quickly. Going solo is possible.. but it will be slow.
The smart crafter will hire someone like me to grind materials for them allowing them to focus their time and effort on their craft.
The smart crafter will hire someone like me to grind materials for them allowing them to focus their time and effort on their craft.
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Comments
Then if I needed armor, i just put in a request and one of the crafters would make it, then message me when I could pick it up. It worked great however, it takes a dedicated guild and is invested in each other.
I bring this up as I thin it supports your idea of someone paying you to gather for them. Just in a guild it should be service for service. I risk my time gathering, in an open world pvp game this can get spicy, but the reward is my entire guild gets stronger together.
Back to your main point, I am not sure starting off rare is the way to go, but high value materials should be rare.
Like I said, work with a Gatherer. Unless you're okay with slow progress. That's how it should work.
Otherwise gatherer focused players serve no purpose.
No profession is meant to be played in a vacuum, they are meant to work in collaboration.
I mostly agree, I just think there should be 'rare' materials at every stage of play. Otherwise low level gatherers don't have much incentive to pursue the craft. Afterall everything is common and thus... Low value.
Also, metal isn't currently actually super rare... People just don't spend the time focused on gathering to get any other than the easily found nodes that get gathered the second someone sees it. There's tons of metal currently, just spread across thousands of players (most of whom gather it and end up just leaving it in a storage box) most people care enough to mine it.. but not enough to actually DO anything with it.
It's obviously more rare than basalt.. but less rare than people give it credit for.
Founder and Guild Leader of -Providence-