Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Mindful crafting & looking forward - Requesting a list of common crafting recipes.
Aquinas
Member, Alpha Two
in Artisanship
While doing my artisans over the weekend (farming, alchemy, and cooking), I found myself crafting various recipes but I had no idea if I should keep these components for future recipes or not. Since you unlock new common recipes with each higher tier building and all of these crafting recipes will be widely available on various wikis, codexs, and crafting calculators on the internet; can Intrepid provide these recipes to the player ahead of time?
For example, with a keybind you can open the 'artisans journal' in which it will show all the components needed for apprentice, journeyman, and master common recipes (not recipes that need to be found in the world through exploration). That way crafters can mindfully craft various recipes and save the components if we need to use them later on for higher level crafting.
For example, with a keybind you can open the 'artisans journal' in which it will show all the components needed for apprentice, journeyman, and master common recipes (not recipes that need to be found in the world through exploration). That way crafters can mindfully craft various recipes and save the components if we need to use them later on for higher level crafting.
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