Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ashes of Creation PvP Suggestions
Druley
Member, Alpha Two, Early Alpha Two
Ashes of Creation PvP Suggestions
PvP Settings Menu (The following are turned on when you create your character with an option to turn off)
- Healing/Buffing a combatant/corrupted player automatically flags you
- AoE does not inflict damage against combatant players if you are not flagged
- AoE does not inflict damage to non combatant players if you are corrupt or combatant (in order to prevent accidentally killing a non flagged player but giving you the option to do so if you wish)
- Using any targeted attack or ability against a combatant player automatically flags you combatant
General Changes to Corruption
- Add Corruption Bar above exp bar when corrupted
- Display how much exp required to deplete Corruption Bar
- Corruption depletion should only go down via exp gained or on death
- Corruption depletion via exp grinding should be less then the amount of exp debt from dying as a corrupted player
i.e. 1 Stack of corruption requires 3% of exp equal to your level to remove corruption vs. dying with 1 stack of corruption gives you 5% exp debt
- Attacking a corrupted player gives you a Bounty Hunter Status regardless if you are flagged or not
- Bounty Hunter status does not flag you as a combatant while attacking a Corrupted player
- Bounty Hunter status does not give you corruption upon killing a corrupted player
- Bounty Hunter status does not give combatant players the ability to kill you without risking Corruption
- Attacking a combatant player while having the Bounty Hunter Status automatically flags you combatant
- Corrupted players can attack and kill players with the Bounty Hunter status in order to defend themselves without receiving additional corruption
5 Stages of Corruption
Corruption Stack Gaining
-First stack = 3 kills
-Second stack = 2 more kills
-Third stack = 2 more kills
-Fourth stack = 2 more kills
-Fifth stack = 2 more kills
Corruption Debuff
-1 Stack
-5% Reduced Movement Speed / Health / Mana / Stats
-5% Reduced Exp Gain
-3% exp farmed required to deplete Corruption Bar
-2 Stacks
-10% Reduced Movement Speed / Health / Mana / Stats
-10% Reduced Exp Gain
-6% exp farmed required to deplete Corruption Bar
-3 Stacks
-15% Reduced Movement Speed / Health / Mana / Stats
-15% Reduced Exp Gain
-9% exp farmed required to deplete Corruption Bar
-4 Stacks
-20% Reduced Movement Speed / Health / Mana / Stats
-20% Reduced Exp Gain
-12% exp farmed required to deplete Corruption Bar
-5 Stacks
-25% Reduced Movement Speed / Health / Mana / Stats
-25% Reduced Exp Gain
-15% exp farmed required to deplete Corruption Bar
On Death Penalties of Corruption Stacks
-1 Stack
-5% Exp Debt
-5% Durability Loss
-2 Stacks
-10% Exp Debt
-10% Durability Loss
-3 Stacks
-15% Exp Debt
-15% Durability Loss
-1 Equipment Dropped
-4 Stacks
-20% Exp Debt
-20% Durability Loss
-2 to 3 Equipment Dropped
-5 Stacks
-25% Exp Debt
-25% Durability Loss
-3 to 5 Equipment Dropped
Future Bounty Hunter System suggestions
-Mission Board for Bounty Hunting with list of all active Corrupted Players (level of corruption status/node in which player received corruption status)
-Allow Bounty Hunters to filter through the Mission Board the Level of Corruption / Node or Biome which player received corruption (This is not node or biome where player currently is)
-Progression style system gaining exp for successful Bounties claimed
-Better rewards depending on corruption level of target
-Better rewards for completing Bounties on players in different nodes/biomes in which you picked up the bounty from
-When a player goes Corrupt it instantly gets broadcasted onto Bounty Hunter Mission Boards
-Purchasable tracking gear unlocked through the progression system i.e. shirts/pants/belts/pylons
-Tracking gear to help determine rough locations of Corrupted Players using pylons and clothing granting more exp per kill
-Tracking gear that follows the apprentice>novice style progression system
-For example a novice bounty hunter pylon gives you a radar style ping on minimap of general direction of corrupted player getting stronger as you progress through the Bounty Hunter System
PvP Settings Menu (The following are turned on when you create your character with an option to turn off)
- Healing/Buffing a combatant/corrupted player automatically flags you
- AoE does not inflict damage against combatant players if you are not flagged
- AoE does not inflict damage to non combatant players if you are corrupt or combatant (in order to prevent accidentally killing a non flagged player but giving you the option to do so if you wish)
- Using any targeted attack or ability against a combatant player automatically flags you combatant
General Changes to Corruption
- Add Corruption Bar above exp bar when corrupted
- Display how much exp required to deplete Corruption Bar
- Corruption depletion should only go down via exp gained or on death
- Corruption depletion via exp grinding should be less then the amount of exp debt from dying as a corrupted player
i.e. 1 Stack of corruption requires 3% of exp equal to your level to remove corruption vs. dying with 1 stack of corruption gives you 5% exp debt
- Attacking a corrupted player gives you a Bounty Hunter Status regardless if you are flagged or not
- Bounty Hunter status does not flag you as a combatant while attacking a Corrupted player
- Bounty Hunter status does not give you corruption upon killing a corrupted player
- Bounty Hunter status does not give combatant players the ability to kill you without risking Corruption
- Attacking a combatant player while having the Bounty Hunter Status automatically flags you combatant
- Corrupted players can attack and kill players with the Bounty Hunter status in order to defend themselves without receiving additional corruption
5 Stages of Corruption
Corruption Stack Gaining
-First stack = 3 kills
-Second stack = 2 more kills
-Third stack = 2 more kills
-Fourth stack = 2 more kills
-Fifth stack = 2 more kills
Corruption Debuff
-1 Stack
-5% Reduced Movement Speed / Health / Mana / Stats
-5% Reduced Exp Gain
-3% exp farmed required to deplete Corruption Bar
-2 Stacks
-10% Reduced Movement Speed / Health / Mana / Stats
-10% Reduced Exp Gain
-6% exp farmed required to deplete Corruption Bar
-3 Stacks
-15% Reduced Movement Speed / Health / Mana / Stats
-15% Reduced Exp Gain
-9% exp farmed required to deplete Corruption Bar
-4 Stacks
-20% Reduced Movement Speed / Health / Mana / Stats
-20% Reduced Exp Gain
-12% exp farmed required to deplete Corruption Bar
-5 Stacks
-25% Reduced Movement Speed / Health / Mana / Stats
-25% Reduced Exp Gain
-15% exp farmed required to deplete Corruption Bar
On Death Penalties of Corruption Stacks
-1 Stack
-5% Exp Debt
-5% Durability Loss
-2 Stacks
-10% Exp Debt
-10% Durability Loss
-3 Stacks
-15% Exp Debt
-15% Durability Loss
-1 Equipment Dropped
-4 Stacks
-20% Exp Debt
-20% Durability Loss
-2 to 3 Equipment Dropped
-5 Stacks
-25% Exp Debt
-25% Durability Loss
-3 to 5 Equipment Dropped
Future Bounty Hunter System suggestions
-Mission Board for Bounty Hunting with list of all active Corrupted Players (level of corruption status/node in which player received corruption status)
-Allow Bounty Hunters to filter through the Mission Board the Level of Corruption / Node or Biome which player received corruption (This is not node or biome where player currently is)
-Progression style system gaining exp for successful Bounties claimed
-Better rewards depending on corruption level of target
-Better rewards for completing Bounties on players in different nodes/biomes in which you picked up the bounty from
-When a player goes Corrupt it instantly gets broadcasted onto Bounty Hunter Mission Boards
-Purchasable tracking gear unlocked through the progression system i.e. shirts/pants/belts/pylons
-Tracking gear to help determine rough locations of Corrupted Players using pylons and clothing granting more exp per kill
-Tracking gear that follows the apprentice>novice style progression system
-For example a novice bounty hunter pylon gives you a radar style ping on minimap of general direction of corrupted player getting stronger as you progress through the Bounty Hunter System
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