Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Make crafted novice gear level 5
Spif
Member, Alpha Two
in Artisanship
And make crafted apprentice gear L15, etc. Keep vendor/drop gear at 1/10/20/etc. This will help in a number of areas:
1) Gear progression is a huge step change at 10/20/etc. Having 5/15/25 options will help smooth that out.
2) Crafted gear will be more relevant to your adventuring level. Example: after a lot of work, at level 8 I crafted a heroic copper longbow. At level 10 it became obsolete vs vendor tin bow, and roughly equal to vendor brass bow. That just feels bad
3) This would increase the market for crafted gear by a lot, especially uncommon gear. Greens are barely better than whites
4) Gear retention would go up as blue gear would not become obsolete 5 levels later. So you're replacing greens/whites every 5 levels, but those harder-to-get blues and higher would stay with you for longer.
I'm not sure how the L40-50 gear progression will go, as from the charts it looks like grandmaster is L40 gear.
1) Gear progression is a huge step change at 10/20/etc. Having 5/15/25 options will help smooth that out.
2) Crafted gear will be more relevant to your adventuring level. Example: after a lot of work, at level 8 I crafted a heroic copper longbow. At level 10 it became obsolete vs vendor tin bow, and roughly equal to vendor brass bow. That just feels bad
3) This would increase the market for crafted gear by a lot, especially uncommon gear. Greens are barely better than whites
4) Gear retention would go up as blue gear would not become obsolete 5 levels later. So you're replacing greens/whites every 5 levels, but those harder-to-get blues and higher would stay with you for longer.
I'm not sure how the L40-50 gear progression will go, as from the charts it looks like grandmaster is L40 gear.
2
Comments
CLICCA QUI PER UNIRTI ALL'ORDINE
it goes Iron, Rividium then steel. iron the weakest then Rividium and then steel being the best. (then u get the named bows drops too but i wont include them)
So it is quite possible to break it up for like
Iron = level 20 requirment
Rividium lvl 23
Steel level 26
For example
Lvl 10 is brass, bronze and tin as its 3 aswell, lvl 1 only has 2 types but those levels go quick