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Make crafted novice gear level 5

SpifSpif Member, Alpha Two
And make crafted apprentice gear L15, etc. Keep vendor/drop gear at 1/10/20/etc. This will help in a number of areas:

1) Gear progression is a huge step change at 10/20/etc. Having 5/15/25 options will help smooth that out.
2) Crafted gear will be more relevant to your adventuring level. Example: after a lot of work, at level 8 I crafted a heroic copper longbow. At level 10 it became obsolete vs vendor tin bow, and roughly equal to vendor brass bow. That just feels bad
3) This would increase the market for crafted gear by a lot, especially uncommon gear. Greens are barely better than whites
4) Gear retention would go up as blue gear would not become obsolete 5 levels later. So you're replacing greens/whites every 5 levels, but those harder-to-get blues and higher would stay with you for longer.

I'm not sure how the L40-50 gear progression will go, as from the charts it looks like grandmaster is L40 gear.

Comments

  • NatharielNathariel Member, Alpha One, Alpha Two, Early Alpha Two
    I ask the possibility to craft item based on the lvl of the profession this will give more option for the crafter
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  • VeeshanVeeshan Member, Alpha Two
    There is like 3 tiers of weapons in each crafting bracket it seems take journeyman bows for example
    it goes Iron, Rividium then steel. iron the weakest then Rividium and then steel being the best. (then u get the named bows drops too but i wont include them)

    So it is quite possible to break it up for like
    Iron = level 20 requirment
    Rividium lvl 23
    Steel level 26
    For example

    Lvl 10 is brass, bronze and tin as its 3 aswell, lvl 1 only has 2 types but those levels go quick
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