Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Bard Resonance should be its own Resource Bar! (and other suggestions on bard)
Dagnar
Member, Alpha Two
I love the new update to the bard, it makes me feel more engaged and active in the fight instead of afk spamming auto attacks but 99% of the fight I have to stare at this extremely tiny resonance buff that may or may not even be there because too many buffs hides the extras. The resonance should be its own resource bar and potentially have some other visual indicator of how many stacks you have. 15 stacks could make an audible ringing of some musical instrument like a cowbell and then something like concentric circles around the bards feet could indicate increments of 5 (ie. 1 ring=5 stacks, 2 rings = 10, 3 rings = 15)
Another issue I have with resonance currently is that it promotes spamming instant casts and cancelling longer cast spells to get to 15 faster. It would be nice if say for instance instant cast spells gave the flat 1 stack, but casted spells could give stacks based on the length of cast, say for example 1 charge per second of cast.
The last thing I would love is a better indication of how many unique debuffs are on the target so I can better gauge when to use dark dream for maximum damage. It seems really inconsistent damage-wise to just "cast it when theres a lot of debuffs on the enemy."
Besides that, the class has been extremely rewarding to figure out the ins-and-outs and I can't wait to see what you guys cook for the future.
Another issue I have with resonance currently is that it promotes spamming instant casts and cancelling longer cast spells to get to 15 faster. It would be nice if say for instance instant cast spells gave the flat 1 stack, but casted spells could give stacks based on the length of cast, say for example 1 charge per second of cast.
The last thing I would love is a better indication of how many unique debuffs are on the target so I can better gauge when to use dark dream for maximum damage. It seems really inconsistent damage-wise to just "cast it when theres a lot of debuffs on the enemy."
Besides that, the class has been extremely rewarding to figure out the ins-and-outs and I can't wait to see what you guys cook for the future.
3
Comments
But, I find resonance is very difficult to track as well in the current pass, to the point that I've given up and moved to just trying to keep a 'mental' note of what my stacks should be. I've begun to cast spells like dances for a single tick (not even caring if they are useful sometimes) and disfavoring spells that 'lock me in' like serenade. For difficult solo mobs I run in a circle casting twenty spells before engaging with menacing up for the burst.
I think judging from my own behaviors that there's definitely still some quirks to iron out regarding how the new resonant weapon lacks visual clarity and the incentive to use spells just to stack it might be unintended. I really enjoy how shielding dance can generate extra stacks for instance. Having resonance come from proper spell utilization like that might be the way to go. Another example might be adding stacks to serenade if it applies glee when it heals someone.
I also agree that we need better visibility into resonance stacks. Surely they're already thinking about this though. I really liked someone's suggestion on another post of making channeled skills and dances grant a stack of resonance on each tick. I think that would solve a lot of the problems where it feels like we're currently spamming and wasting abilities just for the stacks.
I tried leveling another bard to see how it felt at low levels and it felt pretty terrible tbh. You didn't have the points for a lot of spells to generate resonance and you couldn't Auto attack because then you spend all the resonance you just earned for very little gain (in a party). We only had 4 people, maybe it was a full party it would have felt less wasteful.
I also spam unnecessary spells just to increase resonance numbers between fights and sometimes even during fights. For example, Get Off The Stage and Mesmerizing Dance when there's no mob near me, and Quick Wit to heal nothing when my party is full health, and everything else is on CD (thank goodness there's no dps or hps overheal meters because this nonsense would get me kicked from any group). Sometimes I can't cast anything more than Quick Wit, Clever Retort, and Shielding Dance because my other things are on CD or are AOE and we might be in a place where Discordance can and has bounced to unintended targets and brought several more uninvited guests to the fight. Yes I can respec but I am not going to do that for every fight, not to mention at some point in the future an instant and free respec won't be a thing, so I'm trying to come up with a toolkit that works in all situations.
I love the idea of Resonance so I'm not just a wand spambot, but the current iteration is less than optimal in my opinion. Can I make it work? Of course, I AM making it work, but it's a little bit of a PITA - enough for me to join in this conversation in the hopes of bettering it. I would LOVE a separate bar, as OP mentioned.
Otherwise, I'm loving the Bard!
A PvP note: I do think that the buildup of class specific resources should be visible to others. IE, momentum, resonance, cleric one, etc?
One resonance stack per tick on channeled abilities would cause a nerf of resonance IMO. But I'm for each ability to have a condition where it would get an extra stack