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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Bard Resonance should be its own Resource Bar! (and other suggestions on bard)
Dagnar
Member, Alpha Two
I love the new update to the bard, it makes me feel more engaged and active in the fight instead of afk spamming auto attacks but 99% of the fight I have to stare at this extremely tiny resonance buff that may or may not even be there because too many buffs hides the extras. The resonance should be its own resource bar and potentially have some other visual indicator of how many stacks you have. 15 stacks could make an audible ringing of some musical instrument like a cowbell and then something like concentric circles around the bards feet could indicate increments of 5 (ie. 1 ring=5 stacks, 2 rings = 10, 3 rings = 15)
Another issue I have with resonance currently is that it promotes spamming instant casts and cancelling longer cast spells to get to 15 faster. It would be nice if say for instance instant cast spells gave the flat 1 stack, but casted spells could give stacks based on the length of cast, say for example 1 charge per second of cast.
The last thing I would love is a better indication of how many unique debuffs are on the target so I can better gauge when to use dark dream for maximum damage. It seems really inconsistent damage-wise to just "cast it when theres a lot of debuffs on the enemy."
Besides that, the class has been extremely rewarding to figure out the ins-and-outs and I can't wait to see what you guys cook for the future.
Another issue I have with resonance currently is that it promotes spamming instant casts and cancelling longer cast spells to get to 15 faster. It would be nice if say for instance instant cast spells gave the flat 1 stack, but casted spells could give stacks based on the length of cast, say for example 1 charge per second of cast.
The last thing I would love is a better indication of how many unique debuffs are on the target so I can better gauge when to use dark dream for maximum damage. It seems really inconsistent damage-wise to just "cast it when theres a lot of debuffs on the enemy."
Besides that, the class has been extremely rewarding to figure out the ins-and-outs and I can't wait to see what you guys cook for the future.
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Comments
But, I find resonance is very difficult to track as well in the current pass, to the point that I've given up and moved to just trying to keep a 'mental' note of what my stacks should be. I've begun to cast spells like dances for a single tick (not even caring if they are useful sometimes) and disfavoring spells that 'lock me in' like serenade. For difficult solo mobs I run in a circle casting twenty spells before engaging with menacing up for the burst.
I think judging from my own behaviors that there's definitely still some quirks to iron out regarding how the new resonant weapon lacks visual clarity and the incentive to use spells just to stack it might be unintended. I really enjoy how shielding dance can generate extra stacks for instance. Having resonance come from proper spell utilization like that might be the way to go. Another example might be adding stacks to serenade if it applies glee when it heals someone.
I also agree that we need better visibility into resonance stacks. Surely they're already thinking about this though. I really liked someone's suggestion on another post of making channeled skills and dances grant a stack of resonance on each tick. I think that would solve a lot of the problems where it feels like we're currently spamming and wasting abilities just for the stacks.
I tried leveling another bard to see how it felt at low levels and it felt pretty terrible tbh. You didn't have the points for a lot of spells to generate resonance and you couldn't Auto attack because then you spend all the resonance you just earned for very little gain (in a party). We only had 4 people, maybe it was a full party it would have felt less wasteful.