Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Discussion: Fighters off hand weapons
rollox
Member, Alpha Two
So it seems that the only off hand weapons a fighter can use will be bows. Which for me has caused some problems in combat, mostly with switching weapons. Where it's probably a bug, but sometimes my fighter gets stuck auto attacking with the bow in melee and only uses the sword for skills.
I was curious what others would think about the suggestion that fighters off hand weapons get replaced to allow having a second melee weapon instead of a bow. So that fighter can switch from Greatsword to shield and mace or some other combinations of weapons. Maybe in next phase use a Greatsword and a two handed mace.
I am just not fully bought in to the idea that my only other secondary choice on the fighter is a bow. Thoughts?
I was curious what others would think about the suggestion that fighters off hand weapons get replaced to allow having a second melee weapon instead of a bow. So that fighter can switch from Greatsword to shield and mace or some other combinations of weapons. Maybe in next phase use a Greatsword and a two handed mace.
I am just not fully bought in to the idea that my only other secondary choice on the fighter is a bow. Thoughts?
0
Comments
First of all I also happened to experience the bug with Bow auto attack in melee.
I believe that having slot for melee and ranged weapon is a good idea as you probably experienced some enemies or encounters where it was not really easy for Fighter to be in the middle of a havoc and you still can help your team with range attacks.
I don't know why you think that the only secondary weapon for Fighter is a bow.
I assume you think about stats (Physical Power Bonuses), but maybe you didn't have a chance to get a different weapons in your hands. I'm pretty sure most if not all weapons have a both variants - Physical and Magical - for example you have Greatswords (Physical) and Great Spellsword (Magical alternative), but also you can find some Books with Physical bonuses - Spellbooks (Magical) and Energy Spellbooks (Physical).
I'm sure you will find some other combinations of weapons suited more to your playstyle.
Appreciate the encouragement. I hope to find some more options. I got into bow just because of what you mention. The physical power and speed attributes.
Also, just at the basic level. I know the paper doll is a placeholder wip. But paper doll naturally leads me to equipping bow secondary just because that is what's shown in the unused slot.
My idea.theory, is really more about being a master at arms fighter with a primary and secondary melee physical combat kit.
Even maybe another weapon or two in inventory that can be switched in to a slot based on a situational need.
Having a melee and a ranged slot is a specific design intention that I don't expect to change. I do hope that fighters get some more abilities with the bow in their base kit. They are supposed to be 'weapon masters' after all.
Right now the only style of fighter we get is the berserker - I'd like to see more duelist and military archer style themes drawn in from the way fighters can be built in Pathfinder.