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Family Teleport

I think Family Teleport could work if it requires the person being teleported to have no gear or mats on or in their bags on teleport. If they're family then you're trustworthy enough to be lent some gear.

Also there has to be some extremely long lock timer for switching families. A few weeks minimum. And if you've been teleported you can't be again for 24 hours.

This way it is mostly only used by people planning ahead of time to grab their family/friends who can't log on until after the person or group has started farming/questing/PvP'ing or whatever, which is really the only way it should be being used in the first place.
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Comments

  • YepodYepod Member, Alpha One, Alpha Two, Early Alpha Two
    Players could also use Family Teleport in competitive scenarios, such as guild wars, PvP events, or world bosses. Instead of relying on strategy or preparation, they could simply teleport in making it difficult for others to compete fairly. This could lead to a situation where only players with the right network of alts or family connections have access to these powerful shortcuts, creating an imbalance.

    You have a good point about the empty inventory and stuff, if players could teleport freely, it could destabilize the in-game economy. For example, resources could be gathered far too efficiently, or items could be moved around the world without any of the normal costs associated with transport. This could drive inflation, make certain items worthless, and ruin the economy that the game relies on for balance.

    In short, while Family Teleport might sound like a helpful convenience, it introduces too many risks of exploitation and imbalance in a world that’s meant to feel expansive and carefully designed. Keeping teleportation limited or more intentional is crucial for maintaining fair play, world integrity, and the overall challenge that makes the game interesting.
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  • daveywaveydaveywavey Member, Alpha Two
    They've confirmed previously that it's not set in stone, and is subject to testing like the majority of other things.

    Try it out, see what works and doesn't work, and give feedback!
    This link may help you: https://ashesofcreation.wiki/


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  • VolgarisVolgaris Member, Alpha Two
    This would break a lot.
    1. Lets family teleport the guild to X location to gather ABC resources then run back.
    2. Lets family teleport the guild to X location to attack ABC guild to prevent them from gathering, lvling, dungeoning.
    3. The biggest defense to MEGA guilds is the size of the map. Now you give them the ability to go just about anywhere anytime. An extremely powerful tool for power projection. People will make alts and have multiple accounts to exploit this. Intrepid could crack down on this but that's resources that could be put else where.
    4. This will devalue the mount progression. Something Intrepid put a lot of work into.
    5. This will devalue the world as a whole, all fast travel does to different degrees.

    Even taking materials out of the equation it's still going to tilt the scales and make some of the other issues Intrepid needs to address harder.
  • Volgaris wrote: »
    This would break a lot.
    1. Lets family teleport the guild to X location to gather ABC resources then run back.
    2. Lets family teleport the guild to X location to attack ABC guild to prevent them from gathering, lvling, dungeoning.
    3. The biggest defense to MEGA guilds is the size of the map. Now you give them the ability to go just about anywhere anytime. An extremely powerful tool for power projection. People will make alts and have multiple accounts to exploit this. Intrepid could crack down on this but that's resources that could be put else where.
    4. This will devalue the mount progression. Something Intrepid put a lot of work into.
    5. This will devalue the world as a whole, all fast travel does to different degrees.

    Even taking materials out of the equation it's still going to tilt the scales and make some of the other issues Intrepid needs to address harder.

    Well keep in mind, it's not just mats, it's gear too. If they want to take resources and run back, they're going to be doing it naked and even then it's once per 24 hours or 20 hours or whatever the debuff is.

    Personally I don't want it in the game at all, because there's still ways that it can be exploited for your number 3 point most importantly. If they have alts or people bring spare gear for when they summon people. But if they're trying to summon the 8 other people, they'd have to have enough room in their bag for all of those players which I doubt they'll have.

    The player can also bring an alt with gear out to that location so they can just "appear" out of nowhere ready for battle, but that also requires running the alt out there, logging in, trade the gear and equipping it, so it's not some instant thing like a mass summon in other games.

    But if it is in the game, it does need to be heavily restricted. I'm more in the camp that if it's so important to have a family teleport because the world is just so large, then players need to plan ahead of time to log off in or near an area that they plan on playing with their friends or family with the next day or whatever.



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  • FefnerFefner Member, Alpha Two
    It should be a one teleport use so friends can teleport to a place of their choosing to start their adventure together as if you all choose different races then you'll probably be starting in different places on the map. That was how i saw it when it was first heard it. Any other system just wont work because it will be abused.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    My feedback is to not even attempt it—I don't think it's worth the development time or testing time.

    Another point to consider: If I want to spend time with a family member in real life, I have to contact them, set a time and place, and meet them in both space and time.

    This same dynamic already exists in the game. If I know my cousin is logging on at 5 PM and wants to grind in Winstead, we can plan and coordinate accordingly. We don’t need teleports for that.
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    This is my personal feedback, shared to help the game thrive in its niche.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 22
    Everything about the family summons was poorly thought out. It comes across as Steven having a knee-jerk reaction mid-interview and not considering at all what he was saying.

    The notion that was given for why we need a family summons was that the world is big, and maybe you want to play with a rl friend but they are a long way away, or they are logging on later than you, or some other random disorganized excuse.

    By adding a family summons, what Steven is basically saying is "don't try and meet new people and make new friends in our social online game, because you probably won't ever be able to play with them again". I mean, if the expectation is that we can't even organize a time and in game location to meet a rl friend, what hope do we have of organizing that with someone we only know in game, and only met two weeks prior?

    Either the game world is large and so we all need teleportation, or it is not.

    Intrepid need to pick a lane and stick to it.

    This is without getting in to the notion that the family teleport will dictate that the family system not be used as intended - people will look at it as a system to be put to maximum effectiveness, rather than a system set aside to only use with rl friends.
  • Yep, stick to the original plan. No FastTravel for everyone what so ever.
    Same for the Flying Mounts, wtf ? Even if there's a few and it's super rare. It make no sense, it make it worst and no coherent with the original design.

    It smell like classic Us Ponzi MLM shit here. There's is the rule, but, you know for the 0,001% you can earn free ticket/exploit to bypass them.

    That's kind lame. ^^
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    Noaani wrote: »
    ... - people will look at it as a system to be put to maximum effectiveness, rather than a system set aside to only use with rl friends.

    That's my worry.
    Guilds will require you to "Family" other members as they see fit.
  • daveywaveydaveywavey Member, Alpha Two
    Noaani wrote: »
    Everything about the family summons was poorly thought out. It comes across as Steven having a knee-jerk reaction mid-interview and not considering at all what he was saying.

    Hahaha, those early livestreams where Jeff looks completely shocked as Steven came out with those :D:D:D
    He's come on a long way since then :)
    This link may help you: https://ashesofcreation.wiki/


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  • LodrigLodrig Member
    edited November 22
    Only Fix I can imagine working.

    Family Summons by default is done only at a respawn points and the family member summoned is bound to the spot upon summoning.

    Only Families with no members in a guild or who have recently (48 hours) left a guild, can use Familiy teleport.

    Also, Families which own FreeHolds can only be teleported TO it, effectivly the 'summon' ability only works for a family members standing on the Freehold plot, rather then respawn points

    Lastly being teleported causes a player to drop all gatherables, and immediatly suffer any corruption death penalties such as gear lose etc so it is effectivly equivilent to dying.

    If this features is intended for little casual friend groups to muster together without friction, then explicity limit it to people not in guilds will be the only way to prevent organized guilds from abusing it. Likewise if your groups got a Freehold yours not a wandering the world like vagrants anymore so less newbie-aid is appropriate. And the gatherable dropping and corruption penalties are obviously needed to prevent trivial escape from bountyhunters etc.

    The limitations on the actual teleports still need to take into account mules and other exploits but this goes a long way as a basis. And softer limits on the length of time an individual teleport takes, and how long the cooldown is on the teleported person before they can be teleported again are possible.
    Vhaeyne wrote: »
    My feedback is to not even attempt it—I don't think it's worth the development time or testing time.

    I'm also in agreement with this stance. Intrepid should not waste time implementing what they currently have designed because it will be a testing nightmare. Either come up with a bulletproof design first (which is a very big ask and will at minimum take the kinds of radical limitations I pust posted) or don't try it at all.
  • AszkalonAszkalon Member, Alpha Two
    edited November 22
    PherPhur wrote: »
    I think Family Teleport could work if it requires the person being teleported to have no gear or mats on or in their bags on teleport.

    IMMEDIATELY around +98% of the whole Population never being able to teleport. :D

    This was already so annoying in V Rising. Not being able to teleport when You have anything in your Bags that counts as Materials. Kinda defeats the Purpose of being able to teleport at all. :sweat_smile:
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    ✓ Occasional Roleplayer
    ✓ Guild is " Balderag's Garde " for now. (German)
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