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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
"Added damage and heal dampening to experience debt." WHY? Snowball vs Comeback mechanics
novercalis
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
The weak keeps getting weaker.
Where is the chance for the players to make a comeback or get revenge on a surprised attack.
Guild vs Guild or Node vs Node - the side who is dying the most are just gonna get weaker and create a snowball effect.
Where is the chance for the players to make a comeback or get revenge on a surprised attack.
Guild vs Guild or Node vs Node - the side who is dying the most are just gonna get weaker and create a snowball effect.
{UPK} United Player Killer - All your loot belongs to us.
2
Comments
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
This seems a fairly effective way to discourage this 'I'll just let you kill me and come back to kill you' passivity some people have been floating. I'm sure it's overtuned just like corruption, but as a concept it's what was already promised.
Nah. If they want players to fight each other, just remove any real penalties for actually pvping. Anyone with 6 brain cells doesn't think it's worth it to fight over a grinding spot as it is. The best way to get someone out of your farming spot is actually just killing the mobs better than them until they give up or training them. Why? because flagging you risk way more than you stand to gain. Making the game worse for people who die isn't going to help them fight back against the mega guilds zerging them down - they're just going to be worse off than before the goof troop ran a train on them.
Simple as that - if they want people to actually pvp, then remove the penalties for doing it.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
The grind spots aren't exactly prime real estate like group bosses, dungeon encounters etc, but you can absolutely fight people over them without penalties. If they don't fight back and you don't want corruption, just stop hitting them and start one upping them.
Have your group tag mobs first. Put the onus on the other players to have to fight you out.
Cut the crap dude, what kind of meaningful pvp do you think it's going to be getting zerged down by mega guilds? The reality you live in doesnt exist. And no, in TERA you could pvp with no consequence at all - only caveat was that if you killed lowbies you'd be stuck flagged for PVP until it wore off. Make it so you're not punished for trying to fight other players - it's fine to keep corruption but it should only apply killing someone like 10 levels below you.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
https://www.youtube.com/watch?v=IBYXJ4bTOLk
Failure should hurt. The point is so people can't just keep mindlessly running in and face rolling forever with zero consequences.
Mega guilds are a different topic than death penalty mechanics.
See above. They're minor deterrents right now, and they were already planned to exist from the get-go. It's not a surprise to anyone that was keeping track of the game for a while.
An open-world pvp game that doesn't discourage people from killing themselves to punish others (karma bombing, mob training) is a grief fest. With the current design if you die 10 times in PVP you get 2% stat dampening which is nothing. If you're dying 10 times and the enemy 0, you already lost mate, it's the game telling you to back down. If you died 10 times but the enemy also died 10 times, you're still even on stat dampening and you're not at a disadvantage
Black desert online tried an open-world PVP with low death penalties and the game is famously known for the karma bombing.