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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ideas for improving the character editor
MLGsweetie
Member, Alpha Two
After spending 5 hours in the character editor, I came up with a couple of interesting ideas:
- We need a history of character changes, at least for the last 5-10 steps!
- Remove the basic facial asymmetry and add different types of asymmetry, so that each player can customize it in different areas of the face.
- Camera rotation. It would be great to be able to view from above or below.
- Add tattoos to bald heads. P.S. Let the bald uncles be handsome!
- Hair designer. Split the hairstyle into parts: back, front, middle, and additional. For example, like the hair editor in Tower of Fantasy.
- Makeup. Anything works, but it would be great to start with blush in different areas of the face and freckles, which can be changed in color and intensity.
- General rotation of each part of the face + shape rotation.
- Please make it possible to narrow the corners of the mouth or the entire lips. P.S. The lips by default are very wide, and there’s nothing that can be done with them right now.
- Change the distance between the eyes. While creating a Kaelar boy, I noticed that the eyes are too close for my face concept, but there is nothing I can do with this in the editor.
- Add sliders for each body part. Moving the cursor is good, but it's not always convenient to edit and view this way.
- Remove the animation when changing Full Body presets (if possible).So that presets can be quickly compared
- Enhance character zoom with the mouse wheel.
I’m not sure how the facial Sculpt mode settings are currently implemented in the editor, but what if we moved the entire Sculpt mode to bones? And gave players the ability to adjust scale, rotate, and move within limited values? The thing is, doing this through shape keys would be much more complicated. But I’m not sure how much optimization would suffer due to the large number of bones, so this is more food for thought.
- We need a history of character changes, at least for the last 5-10 steps!
- Remove the basic facial asymmetry and add different types of asymmetry, so that each player can customize it in different areas of the face.
- Camera rotation. It would be great to be able to view from above or below.
- Add tattoos to bald heads. P.S. Let the bald uncles be handsome!
- Hair designer. Split the hairstyle into parts: back, front, middle, and additional. For example, like the hair editor in Tower of Fantasy.
- Makeup. Anything works, but it would be great to start with blush in different areas of the face and freckles, which can be changed in color and intensity.
- General rotation of each part of the face + shape rotation.
- Please make it possible to narrow the corners of the mouth or the entire lips. P.S. The lips by default are very wide, and there’s nothing that can be done with them right now.
- Change the distance between the eyes. While creating a Kaelar boy, I noticed that the eyes are too close for my face concept, but there is nothing I can do with this in the editor.
- Add sliders for each body part. Moving the cursor is good, but it's not always convenient to edit and view this way.
- Remove the animation when changing Full Body presets (if possible).So that presets can be quickly compared
- Enhance character zoom with the mouse wheel.
I’m not sure how the facial Sculpt mode settings are currently implemented in the editor, but what if we moved the entire Sculpt mode to bones? And gave players the ability to adjust scale, rotate, and move within limited values? The thing is, doing this through shape keys would be much more complicated. But I’m not sure how much optimization would suffer due to the large number of bones, so this is more food for thought.
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