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Not sure how I feel about anti-synergies in Bard kit.

ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
edited November 21 in Bard Archetype
Fierce Wit applies Burning, weapon Finishers can apply Bleed. This creates anti-synergy with Mesmerizing Dance stun, which breaks on any damage taken. Nevermind even in the group pvp setting where damage just flies around. There is a reason why Dark Lullaby does NOT interrupt the Incapacitated state. Why is this anti-synergy present?

Considering how dps starved Bard is, this doesn't seem like a great interaction.
My lungs taste the air of Time,
Blown past falling sands…

Comments

  • AndiAndi Member, Alpha Two
    Applying mez should dispel all status effects from the target, else the skill makes little sense. I've been using it as oh shit button, when I had unexpected adds during a fight, but never really found a use for it during combat in a group... with many of the weapons having splash damage. You could still use it, to build a stack, but that'd be a waste of mana and a global cooldown.
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    Andi wrote: »
    Applying mez should dispel all status effects from the target, else the skill makes little sense. I've been using it as oh shit button, when I had unexpected adds during a fight, but never really found a use for it during combat in a group... with many of the weapons having splash damage. You could still use it, to build a stack, but that'd be a waste of mana and a global cooldown.
    Not a bad idea, every dispelled damage over time effect could extend the disable status.
    My lungs taste the air of Time,
    Blown past falling sands…
  • WarlogicWarlogic Member, Alpha Two
    Andi wrote: »
    Applying mez should dispel all status effects from the target, else the skill makes little sense. I've been using it as oh shit button, when I had unexpected adds during a fight, but never really found a use for it during combat in a group... with many of the weapons having splash damage. You could still use it, to build a stack, but that'd be a waste of mana and a global cooldown.
    Not a bad idea, every dispelled damage over time effect could extend the disable status.

    I like that idea, but that could get pretty OP in pvp if it's too much and people learn to play around it. Maybe 1 second per dot?
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