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"Grind sucks, we hate the grind"

ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
edited November 22 in General Discussion
As a lot of people hit some major EXP milestones, I think its time for this discussion. I appreciate a number of game systems aren't there yet, and atm I happy to consider the EXP gain from quests, story arcs and stuff like commissions as placeholder values. However it feels like the current levelling experience is exactly what Intrepid professes to hate in one of those older interviews (see for the relevant clip below). We are literally grinding mobs over and over again.

"Killing mobs, for 16 hours, to gain one quarter of the experience bar".

https://www.youtube.com/clip/Ugkxy1o6r5ZVskH1YD_DdITPjlL6y37eqKYj

Side note: I don't mind slower levelling, but the exponential growth of the EXP required for a level is rather silly at higher levels. I suspect (as I haven't tried it much) crafting is also quite grind intensive.

This also compounds badly with the gear and level power scaling issues, which are being discussed here:
https://forums.ashesofcreation.com/discussion/63891/gear-scaling-does-not-feel-good#latest
My lungs taste the air of Time,
Blown past falling sands…

Comments

  • VeeshanVeeshan Member, Alpha Two
    edited November 22
    I dont mind it just need to fix XP gains from other area's aka quest, gathering, Crafting, commisions to give decent XP gain so you have more option than just grinding mobs
    There some camps that give you 700k xp an hour solo sooo yeah

    although i grew up on everquest :p
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    While the intent is to be more grindy then most games these days The intent is to not over do it.

    https://ashesofcreation.wiki/Experience#Grinding
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • ThevoicestHeVoIcEsThevoicestHeVoIcEs Member, Alpha Two
    While the intent is to be more grindy then most games these days The intent is to not over do it.

    https://ashesofcreation.wiki/Experience#Grinding
    "Killing mobs, for 16 hours, to gain one quarter of the experience bar" :|
    My lungs taste the air of Time,
    Blown past falling sands…
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    While the intent is to be more grindy then most games these days The intent is to not over do it.

    https://ashesofcreation.wiki/Experience#Grinding
    "Killing mobs, for 16 hours, to gain one quarter of the experience bar" :|

    And?

    I know you know this will get adjusted as time goes on right?
    As more systems come on line/get added.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • TaygunSonatTaygunSonat Member, Alpha Two
    i think it should stay as it is now. i like to grind. besides, the last level is not even open right now. we can contract characters up to 25 levels, and if you suddenly get to the last level, it will become unplayable.
    Kılıç kadar sessiz, gölge kadar hızlı... Benimle karşılaşmak, kaderini değiştirmektir.

    Silent as a blade, swift as a shadow... Facing me is to challenge fate.
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