Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Equipment Disparity
Mike McQueen
Member, Phoenix Initiative, Royalty, Kickstarter, Alpha Two, Early Alpha Two
Now this is something that I personally don't like that I think just about all MMO's do that is particularly soul-crushing to any PvP encounters and that's where the difference in gear rarity is so big that it is impossible to overcome with skill or luck. When 2 level 10's fight yeah gear should matter, but so should a players timing, skill, and dice rolls. In that same breath I'm of a mind that 5 level 2's should have a chance vs. 1 level 10 character. As it stands right now, and in most games, a max level character could wade into a sea of low level ones and never even risk dying all because their gear stats are astronomical compared to base low level gear. If we hark back to D&D the difference between a regular longsword (1-8) and a longsword +1 (2-9) is maybe 12%, and sure having an orange legendary +5 longsword (6-13) would make an impact, but a lot of a character's power was baked into the character itself in the form of hit points, skills, feats, etc. I blame the gear treadmill with the psychology of constant incremental upgrades for pushing the envelope this far, but it's a conditioning us gamers need to be broken of; a loop that needs to die.
Break the wheel Steven, break the wheel.
Break the wheel Steven, break the wheel.
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Comments
I don't agree that 5 level 2s should be able to have a fighting chance vs a level 10. As a level 10 player in any RPG game compared to a level 2 player you have experienced a lot more combat, as a level 2 character you have succesfully moved from the spawn area to the first major city. It's kind of like saying 5 people that know how to walk should be able to overcome the same obstacles as someone that engages in parkour does.
I don't know why you would use D&D as an example, anyone that wanted to do damage would play using magic because it was broken, BG3 finally fixed melee to be more balanced but even then casters generally outperformed any melee.
The scaling needs to be adjusted sure, gear difference should never even double in strength from an uncommon weapon to its legendary counterpart (lets be honest, commons are generally only useful for vendoring in most RPGs and shouldn't really count into the threadmill equation)
If you dont want gear disparity then even it out by actually putting in the work.
People said TERA was too gear based, then they made equalized BGs, and all those kids got murdered because they still had no idea how to PvP. Do everyone a favor and don't play MMORPGs, or go GW2. Open world pvp is not fair. You wouldn't want the new guy at work with less experience and less training to start out making what you make after you've spent years at it, and in that situation you aren't even competing directly in a zero sum match.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite