Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Mage is fun
praemus9
Member, Alpha Two
Humanity is absolutely impossible to make happy, everyone seems to want their input like its the best idea ever. Certainly some tweaks may need to be made but after reading some of these Mage ideas, The mage currently is pretty decent. 30 years of online gaming & thousands of games, of course you're bound to run into similarities but comparing to wow or other popular games, not even close.
As some *streamers* (won't name names) pointed out nicely, the playability with other mages is not common in other games. Their skills are really enjoyable even solo. The mechanic for finishers where each spell type changes base damage type & gives Frozen, Burning, Volatile is not a common theme, resetting the main skill of each time feels very situational & its fun. If i need to AOE burn a group, I'll using Lightning strike, main attack until it resets (which it'll arc to 5 enemies) then strike again. BUT, if i need to slow that 3 star to help the group kite, frost bolt, attack (FROZEN) frost bolt & so on. Then all my effects play off of other mages in the group or out of group. It is definitely not a common play style in games today. Just because 1 game uses frost magic doesn't mean, oh there all the same.
It's still too early for me to offer changes. currently it is fun but still need a lot of testing. Also my mage is only lvl 10, between the gathering, crafting, lack of gear drops early on & trying to figure out how to make decent $$, leveling is going at a moderately slow pace, which is great for longevity & i am enjoying it.
As some *streamers* (won't name names) pointed out nicely, the playability with other mages is not common in other games. Their skills are really enjoyable even solo. The mechanic for finishers where each spell type changes base damage type & gives Frozen, Burning, Volatile is not a common theme, resetting the main skill of each time feels very situational & its fun. If i need to AOE burn a group, I'll using Lightning strike, main attack until it resets (which it'll arc to 5 enemies) then strike again. BUT, if i need to slow that 3 star to help the group kite, frost bolt, attack (FROZEN) frost bolt & so on. Then all my effects play off of other mages in the group or out of group. It is definitely not a common play style in games today. Just because 1 game uses frost magic doesn't mean, oh there all the same.
It's still too early for me to offer changes. currently it is fun but still need a lot of testing. Also my mage is only lvl 10, between the gathering, crafting, lack of gear drops early on & trying to figure out how to make decent $$, leveling is going at a moderately slow pace, which is great for longevity & i am enjoying it.
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