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Health Display Info In PvP [Feedback]

DolyemDolyem Member, Alpha Two, Early Alpha Two
edited November 22 in General Discussion
I understand the purpose of not showing an enemy players exact health being so that you more or less cant plan or prevent a last hit on an opponent accurately

But I and my guildies and many PvP oriented acquaintances have pretty much unanimously agreed that the current "quartered" HP feels pretty awful when engaging in PvP. This isnt to say that the whole idea should be scrapped. Steven even mentioned the possibility of using smaller increments to show health, which I STRONGLY encourage the team to implement.

Whether it be going to increments of 8ths, 12ths. Or even a mix where the top 25% is in 16ths, then each following 25% becomes larger increments to make it more difficult to determine how much health is remaining on a player as they reach lower health. Any of these would likely feel far better than the current display of player health in PvP. So at the very least I would ask to test these.

And I would also say that most high end PvP is based around actions determined by an enemies health. Especially in large team fights when deciding to swap targets and making those callouts. As weird of a description for this as it is, it almost felt "clunky" doing callouts with the current quartered health bar info.

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Comments

  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I liked the decaying feature that had years ago.
    I would like to see it go back to that.
    Most people never listen. They are just waiting on you to quit making noise so they can.
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