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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Abuse of ALT + F4 in pvp.
Sarkgp
Member, Alpha Two
There is currently no timeout in the game, which means that in PvP zones as soon as you look for action people run away and ALT F4, disappearing in your face as you hit them.
That loses excitement and seems totally dirty to me.
That loses excitement and seems totally dirty to me.
9
Comments
To make it clear, the complaint here is that there is currently no log out timer and that player characters disappear from the game as soon as the player logs out, which makes it frustrating for anyone fighting them in PvP. Although risky, this could be abused in PvE as well.
The suggestion is that you should wait in place for a few seconds after trying to log out outside safe zones before actually logging out, and that if you exit the game by closing the client's window your character should stay in-game for a few seconds instead of disappear immediately.
Acceptable versus an exploit.
The game could also be coded to detect the difference between a signal-loss and a closure of the program. You might still get people pulling their modem cables, but it'd still be preferable versus insta-safety for program closures.
There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[23][49]
1.) Lagswitching is a very long standing cheat that has been a plague in online games for a long long time.
2.) even if someone didn't want to set that up, simply disconnecting their internet/changing network is very quick and easy too.
If someone runs from pvp without flagging, not a whole lot you can do at the moment. IMO maybe an implementation that wont let ANY player log off/remains in the game world for 20 seconds after any Player vs player interaction on the receiving or giving end.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite