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Abuse of ALT + F4 in pvp.

SarkgpSarkgp Member, Alpha Two
There is currently no timeout in the game, which means that in PvP zones as soon as you look for action people run away and ALT F4, disappearing in your face as you hit them.

That loses excitement and seems totally dirty to me.

Comments

  • ShinasoShinaso Member, Alpha One, Alpha Two, Early Alpha Two
    +1
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  • OverdemonOverdemon Member, Alpha Two
    +1
  • BinniBinni Member, Alpha Two
    +1
  • YeiijYeiij Member, Alpha Two
    +1
  • DogmacoreDogmacore Member, Alpha Two
    +1
  • FastFireFastFastFireFast Member, Alpha Two
    +1
  • filimerufilimeru Member, Alpha Two
    +1
  • AstuWarAstuWar Member, Alpha Two
    Sarkgp wrote: »
    There is currently no timeout in the game, which means that in PvP zones as soon as you look for action people run away and ALT F4, disappearing in your face as you hit them.

    That loses excitement and seems totally dirty to me.

    To make it clear, the complaint here is that there is currently no log out timer and that player characters disappear from the game as soon as the player logs out, which makes it frustrating for anyone fighting them in PvP. Although risky, this could be abused in PvE as well.

    The suggestion is that you should wait in place for a few seconds after trying to log out outside safe zones before actually logging out, and that if you exit the game by closing the client's window your character should stay in-game for a few seconds instead of disappear immediately.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    ALT + F4 out of the conversation. My question. How would you fix that? Having people crash and left in the game would suffer if you changed how long people stuck around when disconnected. Is there another way?
  • TyranthraxusTyranthraxus Member, Alpha Two
    nanfoodle wrote: »
    ALT + F4 out of the conversation. My question. How would you fix that? Having people crash and left in the game would suffer if you changed how long people stuck around when disconnected. Is there another way?

    Acceptable versus an exploit.

    The game could also be coded to detect the difference between a signal-loss and a closure of the program. You might still get people pulling their modem cables, but it'd still be preferable versus insta-safety for program closures.



  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    They are aware of the issue and it will be eventually fixed. Before moaning about how life is unfair, check the wiki to see what the intended mechanics are for your latest "THEY MUST FIX THIS NOW!" rant. Would allow you to focus your outrage at testing an alpha client for those things that matter. Characters are meant to persist for a time on logout in the world. This was originally going to be only for those corrupt, because everyone knew those people were going to try and dodge a death. It will be expanded to everyone. Will people inevitably have some hilarious stories about how they logged out in town, and then came back dead? Sure. Intrepid has a lot of work to do on various systems, they will get there eventually.

    There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[23][49]
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  • kadimirkadimir Member, Alpha Two

    Acceptable versus an exploit.

    The game could also be coded to detect the difference between a signal-loss and a closure of the program. You might still get people pulling their modem cables, but it'd still be preferable versus insta-safety for program closures.

    Ill be your tour guide to gaming history good sir,

    1.) Lagswitching is a very long standing cheat that has been a plague in online games for a long long time.

    2.) even if someone didn't want to set that up, simply disconnecting their internet/changing network is very quick and easy too.

    If someone runs from pvp without flagging, not a whole lot you can do at the moment. IMO maybe an implementation that wont let ANY player log off/remains in the game world for 20 seconds after any Player vs player interaction on the receiving or giving end.
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
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