Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Joy needs a little love
simpetar
Member, Alpha Two
(coming from a lvl 22 bard player at that time)
Joy is lagging behind Triumph in the category of yellow theme generator. 10% extra maximum health offers more synergies with Cleric and Tank abilities than 10% shield. Triumph lasts the whole 30s duration, whereas Joy's absorption will be gone as soon as a goblin shaman farts in your general direction. Joy is also vastly outclassed by Shielding Dance that yields bigger shields, and does not interfere with theme generation. I really struggle to think of a situation where I prefer to cast Joy over Triumph.
Could Joy get a facelift please? There are numerous defensive options that could improve or take over: universal damage reduction for the duration, physical mitigation, magic mitigation, crit mitigation, max health % regeneration, CC duration reduction or resistance, flat % bonus to avoidance / miss chance, and more.
Joy is lagging behind Triumph in the category of yellow theme generator. 10% extra maximum health offers more synergies with Cleric and Tank abilities than 10% shield. Triumph lasts the whole 30s duration, whereas Joy's absorption will be gone as soon as a goblin shaman farts in your general direction. Joy is also vastly outclassed by Shielding Dance that yields bigger shields, and does not interfere with theme generation. I really struggle to think of a situation where I prefer to cast Joy over Triumph.
Could Joy get a facelift please? There are numerous defensive options that could improve or take over: universal damage reduction for the duration, physical mitigation, magic mitigation, crit mitigation, max health % regeneration, CC duration reduction or resistance, flat % bonus to avoidance / miss chance, and more.
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Comments
The complaint has nothing to do with runspeed/stamina. Change stamina for all I care, and make Joy competitive with Triumph.
I see Sagas as buggy gimmicks atm. Active/passive buffs provided by the themes are nice, but I'm not so sure about their mana cost, and need to recast every 30 seconds for the active effect to also apply.
Blown past falling sands…
Joy doesn't give stamina regeneration boost. Triumph does.