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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Why pvp will not work….and i really hope I am wrong…..but the attack on Asmond showed the problems.
Roanator
Member
First sorry for my English ….its not my main but I try my best.
PvP …in my opinion must have a feeling of us against them. The better this feeling is….the harder people fight.
I have played many PvP games or games that tried PvP and failed hard.
My first real PvP game was DAoC that I played for 7 years…if you count the returnings I played for 9 years.
After that WoW, elders, new world, guild wars, anion etc etc.
All these games in my book tried getting close to the DAoC feeling…but most failed.
What they didn’t fail it in basics…was the us against them feeling.
AoC doesn’t have that…yet.
All other games made you pick a side at character creation. The us vs them feeling started straight on.
You knew who your friends where…and who is the enemy the moment you it your feet on the floor
In AoC everyone is you friend when you enter…and all you can do at start is….pve.
That’s ok….but so far no feeling that this is my side. My realm, my town, my zone, my people.
Nope…all run round and farm happy.
Sometimes you see people hitting other people….but you couldn’t care less…because you don’t know them.
In all other games if an enemy attacked my people….no matter how low or high I was was….i tried helping.
The caravan passed me and I got a pop up…you want to attack or defend?
Why attack? Couldn’t see a good reason so nope.
Why defend? Not my caravan ….so couldn’t care less.
Funny part….almost nobody helped out. Not on attack or defending.
I feel that servers will be dominated by a few guilds that own most.
They will be so large that attacking their towns, caravans or anything else is silly……so most people won’t do it.
Will people fight for their houses? If they are in one of the big guilds in the biggest towns…yes.
In all other cases after they lost the house a few times they won’t bother anymore.
You can call a ga,e pvpve pvpxpvppve, pvepvpxxpvp or whatever you like. People want to know what and who they fight for.
In old days DAoC and some players might remember this…when the enemy attacked our castles guilds would scream out in all chats….Call to Arms!!
Every one…and I mean everyone from levels 2 till 50 would rush out into the frontier and tried helping defend their realm.
Hundreds and hundreds of of people from all over the world would help out against this enemy.
Bigger guilds claimed the bigger keeps.
Smaller guilds later on claimed towers.
You had pride in seeing the realm and guild banners on your keeps.
In the other games this wasn’t happing but still we had the us against them feeling.
AoC must create a real us against them feeling or PvP will fail hard. It will turn into a grind lowboy game…even with the penalty….or large guilds bully the smaller once.
The map is big enough so fix it and make us take sides.
Or this will be another ga,e that tried it with PvP ……but will end up being ample grind game with here and there tanking groups killing others.
The fact that so many people attacked Asmond proves my point. In a normal game they shouldn’t be able to….because he is one of them.
Now he was a target and they needed fixes to let a guy play the game.
The core off PvP is wrong.
Us against them…thats it.
PvP …in my opinion must have a feeling of us against them. The better this feeling is….the harder people fight.
I have played many PvP games or games that tried PvP and failed hard.
My first real PvP game was DAoC that I played for 7 years…if you count the returnings I played for 9 years.
After that WoW, elders, new world, guild wars, anion etc etc.
All these games in my book tried getting close to the DAoC feeling…but most failed.
What they didn’t fail it in basics…was the us against them feeling.
AoC doesn’t have that…yet.
All other games made you pick a side at character creation. The us vs them feeling started straight on.
You knew who your friends where…and who is the enemy the moment you it your feet on the floor
In AoC everyone is you friend when you enter…and all you can do at start is….pve.
That’s ok….but so far no feeling that this is my side. My realm, my town, my zone, my people.
Nope…all run round and farm happy.
Sometimes you see people hitting other people….but you couldn’t care less…because you don’t know them.
In all other games if an enemy attacked my people….no matter how low or high I was was….i tried helping.
The caravan passed me and I got a pop up…you want to attack or defend?
Why attack? Couldn’t see a good reason so nope.
Why defend? Not my caravan ….so couldn’t care less.
Funny part….almost nobody helped out. Not on attack or defending.
I feel that servers will be dominated by a few guilds that own most.
They will be so large that attacking their towns, caravans or anything else is silly……so most people won’t do it.
Will people fight for their houses? If they are in one of the big guilds in the biggest towns…yes.
In all other cases after they lost the house a few times they won’t bother anymore.
You can call a ga,e pvpve pvpxpvppve, pvepvpxxpvp or whatever you like. People want to know what and who they fight for.
In old days DAoC and some players might remember this…when the enemy attacked our castles guilds would scream out in all chats….Call to Arms!!
Every one…and I mean everyone from levels 2 till 50 would rush out into the frontier and tried helping defend their realm.
Hundreds and hundreds of of people from all over the world would help out against this enemy.
Bigger guilds claimed the bigger keeps.
Smaller guilds later on claimed towers.
You had pride in seeing the realm and guild banners on your keeps.
In the other games this wasn’t happing but still we had the us against them feeling.
AoC must create a real us against them feeling or PvP will fail hard. It will turn into a grind lowboy game…even with the penalty….or large guilds bully the smaller once.
The map is big enough so fix it and make us take sides.
Or this will be another ga,e that tried it with PvP ……but will end up being ample grind game with here and there tanking groups killing others.
The fact that so many people attacked Asmond proves my point. In a normal game they shouldn’t be able to….because he is one of them.
Now he was a target and they needed fixes to let a guy play the game.
The core off PvP is wrong.
Us against them…thats it.
0
Comments
It does not matter what game Asmond plays...if its online multiplayer he will get covered like flies on a pile of poop
The new player protections were not in place.
Ashes does not have factions (balance issues). Nor does it have servers fighting each other (Active population issue), Nor does it have instanced war zones (not all players participate).
It is up to the server population to decide and direct what the conflicts will be over. And what motivates this conflict? Actual resources and accessibility, and what gate keeps these resources?
The Node system. how does the Node system prosper? with trade routes.
Could other Nodes actively interfere with other Nodes trading movement? Yes.
Answer to the question why PVP in Ashes and whats the incentive.
Big guilds just need more taxes to keep high member caps and preferably share guild member XP debt as a curb to cannon foddering tactics...