Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[Design Discussion] Mount death mechanic
dirich
Member, Alpha Two
I can't find a reason-to-be in this mechanic, for the following reasons:
Overall all this does is add realism, but realism without purpose doesn't add anything to a game, while it can detract from it (not only my opion, as I can quote Gabe on it, just to make one quote).
Given the above, it seems this mechanic only achievement can be some minor frustration in early level characters for new players, so, as it is right now, is it really worth keeping it in the game?
- It is not interesting, challenging, fun or rewarding. It's only associated with a 10 minute slow-travel penalty in case you leave your mount too near some mobs - or are unlucky (left near mob respawn you weren't aware of) or griefed (people pulling mobs on it).
- It is made irrelevant by getting a second mount.
Overall all this does is add realism, but realism without purpose doesn't add anything to a game, while it can detract from it (not only my opion, as I can quote Gabe on it, just to make one quote).
Given the above, it seems this mechanic only achievement can be some minor frustration in early level characters for new players, so, as it is right now, is it really worth keeping it in the game?
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