Not able to play at the moment but from watching a few streams:
Is "hunting" basically just gathering, another type of resource?
The wiki page mostly talks about taming, a sub-task of hunting, except for this:

Regardless of the mob model, running around pressing F on dopey animal resources feels a bit rubbish, no?
Suggestion:
I was hoping it'd be a little more active, involve actual hunting of prey (combat).
I'd honestly prefer it was just Hunting-specific drops from kills. Like "carcass" as the raw material or something.
These could be "processed" into a pretty broad selection of materials then, eg: skins, meat, fat, eggs, venom, ivory.. list goes on.
Used by cooking, alchemy, armor smithing, more?
Plenty of potential for Hunting-specific quests, like taking out named mobs for materials.
There's a lot of interest in taming + animal husbandry of course but personally I'm a lot more interested in the rest of Hunting, and how it aligns to combat and a nomadic lifestyle.