Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Citadel of Steel Bloom bugs and issues with mob spawns.
Highborn
Member, Alpha Two
edit: this should have been in bug reporting, and can't re-categorize. Sorry
Hello!
This weekind I've been grinding SB for quite a bit, and wanted to share my experiences a bit, and the bugs i've found.
Exploits found:
1: There was an expoilt allowing one to level EXTREMLY fast, it has been sent to devs, and don't want to open that can of worms. Supposedly it's fixed.
General Mobs respawn issues
2: On the left side bears, after the sunday (CET) server reset/patch there was a bear in the entrace to the pens, and 2 patrolling bears. After a few cycles "doorman" bear didn't respawn. The patrol bears basically never respawn, or didn't for like 2-3h i was there
3: The mimic is a bit iffy. While we just killed it every round we did i'm reasonably sure it's respawn timer is shorter than it should be
4: The bear in the back, a corner away from Big/Little borther combo also respawns very rarely. Seen it onece or twice basically.
Unintended day/night interaction (assumed)
5: When there's a day / night shift the group of humans ( 2 firestarter 1 cleric 1 fighter thing) double spawns. Most groups won't be able to do 4 firestarts with 2 clerics. I think this is a general issue in SB, as I've seen it in the front arch too. Double mob density can be a bit brutal.
Weird mobs
6: If you go towards the previously described area, after the first set of stairs there are 2 mobs. They're on top of eacother. And i mean it quite literally, they're inside eachother. It's not really an issues for me, but it's kinde weird.
7: Somtimes mobs are "fake" in the entrance arch to SB. By fake I mean they're there, but unresponsive, don't take dmg, can't be grappeled, nothing. I've only observed this in that place.
That's about what I've found. Hope it helps
Hello!
This weekind I've been grinding SB for quite a bit, and wanted to share my experiences a bit, and the bugs i've found.
Exploits found:
1: There was an expoilt allowing one to level EXTREMLY fast, it has been sent to devs, and don't want to open that can of worms. Supposedly it's fixed.
General Mobs respawn issues
2: On the left side bears, after the sunday (CET) server reset/patch there was a bear in the entrace to the pens, and 2 patrolling bears. After a few cycles "doorman" bear didn't respawn. The patrol bears basically never respawn, or didn't for like 2-3h i was there
3: The mimic is a bit iffy. While we just killed it every round we did i'm reasonably sure it's respawn timer is shorter than it should be
4: The bear in the back, a corner away from Big/Little borther combo also respawns very rarely. Seen it onece or twice basically.
Unintended day/night interaction (assumed)
5: When there's a day / night shift the group of humans ( 2 firestarter 1 cleric 1 fighter thing) double spawns. Most groups won't be able to do 4 firestarts with 2 clerics. I think this is a general issue in SB, as I've seen it in the front arch too. Double mob density can be a bit brutal.
Weird mobs
6: If you go towards the previously described area, after the first set of stairs there are 2 mobs. They're on top of eacother. And i mean it quite literally, they're inside eachother. It's not really an issues for me, but it's kinde weird.
7: Somtimes mobs are "fake" in the entrance arch to SB. By fake I mean they're there, but unresponsive, don't take dmg, can't be grappeled, nothing. I've only observed this in that place.
That's about what I've found. Hope it helps
Glory to all Tanks
Glory to Arioch
Glory to Winsted
For my mana addicted brothers:
For the Glory of Quel'Thalas
Glory to Arioch
Glory to Winsted
For my mana addicted brothers:
For the Glory of Quel'Thalas
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