Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Class Identity
Druley
Member, Alpha Two, Early Alpha Two
Class Identity for dps classes doesn't feel good. Classic WoW did this very well, New World did not. The dps classes currently feel more in line with New World and that game had 6 buttons.
I know we don't have the secondary classes at the moment but the base classes for dps don't feel any different for the first 25 levels of the game. There's nothing that separates them in terms of class identity or utility. A dps right now is just a "role" to fill for the group. It doesn't matter which class you bring.
From leveling your class to being invited to a group all the dps classes are practically the same. Picking a dps class to play to fulfill a class fantasy which I think is in a good spot, but in terms of picking a dps class for any other reason it's very lack luster and non meaningful.
I know we don't have the secondary classes at the moment but the base classes for dps don't feel any different for the first 25 levels of the game. There's nothing that separates them in terms of class identity or utility. A dps right now is just a "role" to fill for the group. It doesn't matter which class you bring.
From leveling your class to being invited to a group all the dps classes are practically the same. Picking a dps class to play to fulfill a class fantasy which I think is in a good spot, but in terms of picking a dps class for any other reason it's very lack luster and non meaningful.
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Comments
I would think (hope) that the talent trees are provisional and will be expanded later on. Right now they probably just want to give the look and feel of the class and provide one basic gameplay with minimal variation (to avoid having to waste time balancing classes and builds while they try to have us test other things).
Intrepid so far has been really light on the extended classes details. Also the language used when describing those classes was along the lines of "flavour", "augments / modifiers for existing initial archetype skills" and "no new extra active skills, just skill modifiers". So you can consider me "concerned" about the build variety and depth of gameplay. There is not much skill expression in the game, especially in certain small 1v1 pvp match ups, partly due to bugged skills, but in some match-ups this just feels like a dps race.
Blown past falling sands…