Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Class Identity
Druley
Member, Alpha Two, Early Alpha Two
Class Identity for dps classes doesn't feel good. Classic WoW did this very well, New World did not. The dps classes currently feel more in line with New World and that game had 6 buttons.
I know we don't have the secondary classes at the moment but the base classes for dps don't feel any different for the first 25 levels of the game. There's nothing that separates them in terms of class identity or utility. A dps right now is just a "role" to fill for the group. It doesn't matter which class you bring.
From leveling your class to being invited to a group all the dps classes are practically the same. Picking a dps class to play to fulfill a class fantasy which I think is in a good spot, but in terms of picking a dps class for any other reason it's very lack luster and non meaningful.
I know we don't have the secondary classes at the moment but the base classes for dps don't feel any different for the first 25 levels of the game. There's nothing that separates them in terms of class identity or utility. A dps right now is just a "role" to fill for the group. It doesn't matter which class you bring.
From leveling your class to being invited to a group all the dps classes are practically the same. Picking a dps class to play to fulfill a class fantasy which I think is in a good spot, but in terms of picking a dps class for any other reason it's very lack luster and non meaningful.
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Comments
I would think (hope) that the talent trees are provisional and will be expanded later on. Right now they probably just want to give the look and feel of the class and provide one basic gameplay with minimal variation (to avoid having to waste time balancing classes and builds while they try to have us test other things).
Intrepid so far has been really light on the extended classes details. Also the language used when describing those classes was along the lines of "flavour", "augments / modifiers for existing initial archetype skills" and "no new extra active skills, just skill modifiers". So you can consider me "concerned" about the build variety and depth of gameplay. There is not much skill expression in the game, especially in certain small 1v1 pvp match ups, partly due to bugged skills, but in some match-ups this just feels like a dps race.
Blown past falling sands…