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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Think I Need Tailoring as Cleric
BlankReg
Member, Alpha Two
I'm willing to learn an profession to suit my needs and to eventually learn more about the game, one profession at a time. So I'm rolling a Cleric and assumed that I would be armor smith but I don't see the stats that I need as a healer yet and I don't know when I will be able to find them in heavy armor. So I'm considering tailoring but I don't know where to start. I went to the wiki but it's not in a state of being intuitive and I couldn't figure out what I need to know. I want to know all the gathering and processing required to be a novice and apprentice tailor. I would guess it will be one of: hunting, herbalism, farming for cotton or possibly mining for the metal to make clasps or something?
I just need a good practical profession to give me healing and magic stats as I level Cleric and I will do whatever I need to. Appreciate anything.
I just need a good practical profession to give me healing and magic stats as I level Cleric and I will do whatever I need to. Appreciate anything.
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Comments
at this time if you do get tailor to lvl 10, you cant make any lvl 10 gear, i heard a recipe is missing to do so but cant confirm since my server doesnt have station atm
it will need hunting, tanning, herbalism, weaving, lumberjack, milling, & potentially farming
alchemy is easy to level but kinda worthless right now because the alchemy npc sells what you can make for less than it costs you to make it (and hp potion for example is 1 ruby per potion which is crazy), and at apprentice same issue + missing most of the fun recipes not having a drop source as far as i can tell + what ashes codex also says
animal husbrandy system isnt fully complete but it is a huggggeee money pit right now 62-70 silver per mount/beast of burden