Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Caravans Nov 23
Darktide
Member, Alpha Two, Early Alpha Two
CARAVANS
- Caravan Masters should now work correctly after a character loses a Caravan
- They work, but correctly is subjective. It brings up the menu and as long as you're not dealing with broken caravans, the UI generally works.
- You should now be able to select and view Caravans awaiting deployment
- You can certainly select and view them but they're grayed out and view is all you can do. You can't re-deploy, cancel or anything. If you delete the item, yer just screwed. If you sell it, screwed. If you try to deploy it and it says wrong node... yep, screwed.
- Fixed a bug preventing Caravans from being purchased if a previous Caravan was deleted from a character’s inventory
- If you have a broken caravan, you cannot purchase another one. It just does nothing. You "CAN" purchase a caravan in a node in which you do not have a caravan, but this causes the "wrong node" issue above (for me, it did).
Okay, another one (all of these have been reported). If you summon and move a caravan out of the deployment zone, then back in, this also results in subsequent launches resulting in "wrong node" thus locking the caravan. I was unable to repeat this, because my caravans are now all locked in deployment status and I'm unable to purchase any more caravans in any node.
Using the beacon doesn't place one, it brings them to the node caravan master of the node you're in, but they go away after relogging. The item remains in a "locked" State until you relog as well.
- Caravan Masters should now work correctly after a character loses a Caravan
- They work, but correctly is subjective. It brings up the menu and as long as you're not dealing with broken caravans, the UI generally works.
- You should now be able to select and view Caravans awaiting deployment
- You can certainly select and view them but they're grayed out and view is all you can do. You can't re-deploy, cancel or anything. If you delete the item, yer just screwed. If you sell it, screwed. If you try to deploy it and it says wrong node... yep, screwed.
- Fixed a bug preventing Caravans from being purchased if a previous Caravan was deleted from a character’s inventory
- If you have a broken caravan, you cannot purchase another one. It just does nothing. You "CAN" purchase a caravan in a node in which you do not have a caravan, but this causes the "wrong node" issue above (for me, it did).
Okay, another one (all of these have been reported). If you summon and move a caravan out of the deployment zone, then back in, this also results in subsequent launches resulting in "wrong node" thus locking the caravan. I was unable to repeat this, because my caravans are now all locked in deployment status and I'm unable to purchase any more caravans in any node.
Using the beacon doesn't place one, it brings them to the node caravan master of the node you're in, but they go away after relogging. The item remains in a "locked" State until you relog as well.
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