Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Rupture skill not working as advertised
durenthal
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
I reported this via /bug in game but thought I'd mention it here too.
Rupture debuffs the target for 5s. While the target is moving during those 5s, it gains 1 stack of wounded per second. After 5s rupture does extra damage, further boosted by every stack of wounded.
However, the rupture debuff lasts just over a second, not 5s, and moving during that time doesn't always add a stack of wounded. So most of the time, in solo play, you end up with 0 or 1 stacks of wounded when the debuff expires and the extra damage hits. In group play, with stacks of wounded already on the target, the extra damage is more significant, and having the debuff last only a second instead of five seconds could be considered a boon rather than a problem.
Rupture debuffs the target for 5s. While the target is moving during those 5s, it gains 1 stack of wounded per second. After 5s rupture does extra damage, further boosted by every stack of wounded.
However, the rupture debuff lasts just over a second, not 5s, and moving during that time doesn't always add a stack of wounded. So most of the time, in solo play, you end up with 0 or 1 stacks of wounded when the debuff expires and the extra damage hits. In group play, with stacks of wounded already on the target, the extra damage is more significant, and having the debuff last only a second instead of five seconds could be considered a boon rather than a problem.
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Comments
But yeah, definitely a strange bug and one of my first reports