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Rupture skill not working as advertised

durenthaldurenthal Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
I reported this via /bug in game but thought I'd mention it here too.

Rupture debuffs the target for 5s. While the target is moving during those 5s, it gains 1 stack of wounded per second. After 5s rupture does extra damage, further boosted by every stack of wounded.

However, the rupture debuff lasts just over a second, not 5s, and moving during that time doesn't always add a stack of wounded. So most of the time, in solo play, you end up with 0 or 1 stacks of wounded when the debuff expires and the extra damage hits. In group play, with stacks of wounded already on the target, the extra damage is more significant, and having the debuff last only a second instead of five seconds could be considered a boon rather than a problem.

Comments

  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Good job. I love the sound fx for Rupture.
  • MatrimOGMatrimOG Member, Alpha Two
    It does wonders when doing a double-rupture Beserk reset Blood Fusion tho :wink:
    But yeah, definitely a strange bug and one of my first reports
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