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Crafting XP Doesn't Scale with Rarity of Item

okolookolo Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Crafting a common bow gives the exact same XP as crafting a legendary bow.

If you process a common copper ore into a fragment, then repeat with a higher rarity copper ore, both crafts give the same amount of Artisan XP. Crafting a common bow gives the same XP as crafting a higher rarity bow. Same with training mounts and beasts of burden. Those are the ones I've personally payed attention to, but I believe it holds true across all professions currently.

Similar to how gathering was changed to give a range of XP based on the rarity of the material gathered, so too I think crafting should have a range.

It's Alpha, so XP value/craft and cost/XP (Animal Husbandry!!!) of professions need more cycles of attention regardless, but I wanted to throw this out there.
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