Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Crafting XP Doesn't Scale with Rarity of Item
okolo
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Crafting a common bow gives the exact same XP as crafting a legendary bow.
If you process a common copper ore into a fragment, then repeat with a higher rarity copper ore, both crafts give the same amount of Artisan XP. Crafting a common bow gives the same XP as crafting a higher rarity bow. Same with training mounts and beasts of burden. Those are the ones I've personally payed attention to, but I believe it holds true across all professions currently.
Similar to how gathering was changed to give a range of XP based on the rarity of the material gathered, so too I think crafting should have a range.
It's Alpha, so XP value/craft and cost/XP (Animal Husbandry!!!) of professions need more cycles of attention regardless, but I wanted to throw this out there.
If you process a common copper ore into a fragment, then repeat with a higher rarity copper ore, both crafts give the same amount of Artisan XP. Crafting a common bow gives the same XP as crafting a higher rarity bow. Same with training mounts and beasts of burden. Those are the ones I've personally payed attention to, but I believe it holds true across all professions currently.
Similar to how gathering was changed to give a range of XP based on the rarity of the material gathered, so too I think crafting should have a range.
It's Alpha, so XP value/craft and cost/XP (Animal Husbandry!!!) of professions need more cycles of attention regardless, but I wanted to throw this out there.
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