Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Bards res and Fighters Taunt
nanfoodle
Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
Fighter can off tank when a mob splits off and attacks the cleric or some other squishy class. This should be a skill you get for reaching level 5 to 10 as a core skill, not using points.
Clerics die and that leaves that always not getting a res. When a few people die. We all waiting on the cleric. Would be nice if Bards as a support class had an out of combat res. This is also great with things like raid wipes. Bards can start resing the dead clerics and other players over just standing their playing mana song. This should also be a core skill you dont need to spend points to get. Somewhere between level 5 and 10.
Thoughts?
Clerics die and that leaves that always not getting a res. When a few people die. We all waiting on the cleric. Would be nice if Bards as a support class had an out of combat res. This is also great with things like raid wipes. Bards can start resing the dead clerics and other players over just standing their playing mana song. This should also be a core skill you dont need to spend points to get. Somewhere between level 5 and 10.
Thoughts?
2
Comments
I don't have feelings one way or another about bards getting res, but it would be cool if having cleric as your secondary class allowed res.
Yes but don't their other skills have threat built in. Making it free would make sure every fight to taunt when the need is great.
A 2nd bard already has HUGE value. And DPS can be loaded up on well beyond 2.
The answer is allow the tank to have a toggle to turn off the '+threat' on his abilities (not Grit) and have those abilities damage double.
Enough to fill a gap, but not enough to replace a cleric. (Bards can also heal pretty effectively if properly specced, don't want to take the entire job away)
I'd also hate it if all classes were homogenised and played the same. Plus, there still has to be enough class identity when all 64 are in the game.
A BRD/RNG and a BRD/CLR should be like night and day.
2 clerics
1 tank
4 bards
1 dps (any)
Tru story.
Yes your right, clerics are overplayed and everyone gets a two Cleric teams lol
You say 'lol' like this isn't actually the case... I either have 2 clerics or no clerics at all. No in between. (and the latter is rare and that's when I respec as the party's bard-healer)
Bard Rez only out of battle with longer cast time.
That should ok
Same could be said for tank secondary and taunt....
I like your thinking but secondary class does not add new skills. It can change a skill to something different.
Well then make the Serenade buff a rez and incorporate the former buff into the main skill.
Once we have 8 classes, a class balance goal (IMO) should be to make one of every class in the group an optimal setup for "general adventuring".
A 1-cleric group will need to have a backup rez option (scrolls, bards, (???)/cleric, etc). Hopefully this gets added in phase 2. I also wouldn't mind seeing a mana song scroll (not as good as bard melody obviously), but that's going to bring out the pitchforks.
Giving bard rezzes will be a bad idea imo in regards to pvp aswell imo.
they could add a res to one of the Saga combinations. Easy.
Hunt of the Bear is unironically better than Grit, since Grit causes tanks to do less damage and it's the same amount of mitigation (8%)