Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
I am the anti-lorax, and I speak for the lumberjacks...
Taiisien
Member, Alpha Two
The Request: Please give us more tree variety and more spawn locations for T2 and above trees.
By now everyone has heard of the great copper shortage, there have also been quite a few comments about zinc and rubies. I understand that these materials affect something like 80% of all crafting skills and are therefore very noticeable, but I would like to address the bottleneck that is Lumberjacking (please can we rename this to something like Logging or Felling).
Currently, if you are a Miner and you advance to Apprentice you now find yourself able to mine slate, halcyonite, emeralds and tin, Apprentice Herbalist gains barley, giant bluebell, moonbell, and wheat, Apprentice Hunting gets a cornucopia of animals to pet, and even Fishing gets salmon, grouper, and spotted trout. Meanwhile, advancing to apprentice lumberjack and you can now chop down Weeping Willow. Thats it (eventually when corrupted zones enter the game you can collect corrupted trees as well, but for now just the weeping willow).
On top of there being only one apprentice level tree to chop, there is also the issue that the weeping willow apparently does not have any groves / multiple spawn locations. As a miner sure I may only find one tin node in an area, but also in that area I may find an emerald or a halcyonite node, and failing all of that I may find some slate with another slate right next to it, and another one next to that. Herbalism flowers work the same, but as a lumberjack if I do stumble upon the coveted weeping willow tree, it is alone and I may not find another one for 30 minutes or more.
I believe that there has not been a huge outcry about this resource as many people are just now starting to get to the apprentice levels in many crafts. Combine this with the wood being used in slightly less popular professions and it does not get the attention that the copper / zinc shortage has gotten. As other professions start to increase though the need for willow will become more apparent.
Primarily woodwork is thought of as being able to craft carriages and the occasional bow, with shipbuilding in the future, however willow is also needed as wood chips for farming and tanning, planks are used in leatherworking, weapon smithing, carpentry, and several journeyman tools, Boards are used in stone masonry, weapon smithing, armor smithing, weaving and carpentry. The lists go on, but the point is nearly every profession is tied to nearly all other professions. At the moment very little willow is needed but soon* this will change and lumberjacks may struggle to provide enough of the one and only apprentice tier wood.
Could we please either add additional wood varieties (Maple, Mahogany, Walnut, Palm, Sycamore, Beech, Cottonwood, Black Locust just to name a few), or since those require additional models, can we get additional spawn locations for the trees that do exist in the game. I like that there are somewhat rare spawns of Hemlock and Larch out in the world and if you find the right locations there are small groves / forests of these two trees and I like that those small forests are in an appropriate location of the biome. Could we please get something similar for the Willow and for the Braidwood, just a small grove, say near a lake or river with 10-20 spawn points?
By now everyone has heard of the great copper shortage, there have also been quite a few comments about zinc and rubies. I understand that these materials affect something like 80% of all crafting skills and are therefore very noticeable, but I would like to address the bottleneck that is Lumberjacking (please can we rename this to something like Logging or Felling).
Currently, if you are a Miner and you advance to Apprentice you now find yourself able to mine slate, halcyonite, emeralds and tin, Apprentice Herbalist gains barley, giant bluebell, moonbell, and wheat, Apprentice Hunting gets a cornucopia of animals to pet, and even Fishing gets salmon, grouper, and spotted trout. Meanwhile, advancing to apprentice lumberjack and you can now chop down Weeping Willow. Thats it (eventually when corrupted zones enter the game you can collect corrupted trees as well, but for now just the weeping willow).
On top of there being only one apprentice level tree to chop, there is also the issue that the weeping willow apparently does not have any groves / multiple spawn locations. As a miner sure I may only find one tin node in an area, but also in that area I may find an emerald or a halcyonite node, and failing all of that I may find some slate with another slate right next to it, and another one next to that. Herbalism flowers work the same, but as a lumberjack if I do stumble upon the coveted weeping willow tree, it is alone and I may not find another one for 30 minutes or more.
I believe that there has not been a huge outcry about this resource as many people are just now starting to get to the apprentice levels in many crafts. Combine this with the wood being used in slightly less popular professions and it does not get the attention that the copper / zinc shortage has gotten. As other professions start to increase though the need for willow will become more apparent.
Primarily woodwork is thought of as being able to craft carriages and the occasional bow, with shipbuilding in the future, however willow is also needed as wood chips for farming and tanning, planks are used in leatherworking, weapon smithing, carpentry, and several journeyman tools, Boards are used in stone masonry, weapon smithing, armor smithing, weaving and carpentry. The lists go on, but the point is nearly every profession is tied to nearly all other professions. At the moment very little willow is needed but soon* this will change and lumberjacks may struggle to provide enough of the one and only apprentice tier wood.
Could we please either add additional wood varieties (Maple, Mahogany, Walnut, Palm, Sycamore, Beech, Cottonwood, Black Locust just to name a few), or since those require additional models, can we get additional spawn locations for the trees that do exist in the game. I like that there are somewhat rare spawns of Hemlock and Larch out in the world and if you find the right locations there are small groves / forests of these two trees and I like that those small forests are in an appropriate location of the biome. Could we please get something similar for the Willow and for the Braidwood, just a small grove, say near a lake or river with 10-20 spawn points?
4
Comments
Also u would expect willows to be more common around the rivers in their placements however they seem pretty random spots atm (barely any near water tbh and considering that where willow typically grow it seems a bit :P )