Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

ACTIVE EXPLOIT - Weapon Finishers

FW_DaveFW_Dave Member, Alpha Two
edited December 4 in Alpha Two Bug Reporting
Exploit:
You can apply the Finisher, Deadly Finisher, and Extended Deadly finisher from EVERY weapon you have access to at the EXACT same time.

Despite being ably to only equip 1 melee and 1 ranged weapon at any given time, I can apply the Finisher from all 4 melee weapons and all 4 ranged weapons at the exact same time.

If the melee or ranged weapon I'm holding activates a Finisher move, it will active and apply every Finisher i have learned from every weapon I have unlocked it on.

This means all Finisher effects are applied at the same time, resulting in huge burst damage that can instantly kill someone, and turn difficult NPC encounters in to easy kills.

Activating the exploit:
Note i did this on a new character who only had access to the start weapons available in Lionshold. If I had the Mace and Shortbow I could have expanded the amount of Finishers I can apply as per the screenshots. This is not a visual bug, they do indeed apply the corresponding effect (dot, slow etc).

Preparation:
Obtain the various different types of weapons and level them up to unlock the Finisher
Pick the same Finisher for the various weapon types so you have as few variations as possible to start from
Once all weapons have Finishers available its time to start

Configuring the Exploit:
Equip a weapon and change the Finisher proc to something different, preferably Unique (i.e 1h sword takes bleed and 2h sword takes Snare, and Longbow takes Wound, Spellbook has Burning, Wand has Volatile etc)
Equip each and every weapon you have access to, repeating the above. Changing the selected finisher to something else.
You can re-spec the entire tree and rebuild, its just the selection of different Finishers which is important here.

Activating the Exploit:
Now you have re-specced all weapons and chosen new finishers, they will all now apply when you activate a Finisher.

This effect persists through login/logout. Swapping between melee/ranged maintains the effect. Changing the equipped weapon I had mixed results with, sometimes it would drop back to 2 finishers, sometimes all would remain.

As per screenshot (Finishers1.png) the log file shows I am applying both Burning and Bleeding to the Goblin, despite having a Longbow and Sceptre equipped, neither of which have access to these Finisher abilities.

Screenshot 2 (Finishers2.png) shows that I have managed to apply 5 Finishers at the exact same time whilst having only 2 weapons equipped.

It has applied the below at the exact same time:
Sceptre - Dazed
2H Sword - Bleed
Longbow - Wounded
Spellbook - Burning
Wand - Volatile

If my character was high enough level I would have access to the Extended Deadly finishers. I presume these stack in the same way.

Thankfully it appears that none of the skill bonuses stack from my testing; having multiple weapons with +Deadly finiher damage has no effect, only the skill improvements from the active weapon apply.

On a side note for a different bug, applying any % Penetration skill actually lowers your damage by said amount, regardless of which weapon it is applied to and which weapon you have active.

I did with to keep this private however due to the amount of text i couldn't use the in-game bug post as it makes the Submit button disappear off the screen. There is the option to post in the Discord Bug chat, however, I was trying to minimise the public knowledge of this exploit.

Hopefully you fix this soon.

Regards.

Comments

  • FinnleyFinnley Member, Alpha Two
    bump, really needs to be fixed
  • GeneralGeeGeneralGee Member, Alpha Two
    I have successfully been able to recreate similar scenario between a smaller selection of weapons last night. This does need looking in to if it's not already on radar.
    93zj1y5hcxlb.jpg
  • FW_DaveFW_Dave Member, Alpha Two
    I was trying to minimise some of the potential damage making this public would cause for the long week of play. Now its back to weekends, and I'm not around for the next 2, people can go ham.

    It's not just the Finishers that stack, ALL of the multiple choice options stack and apply.

    If you wanted to go whole-hog with the exploit then you could grab all of the Keen (Crit Chance) and Weapon Training Crit Damage (+5% Crit Dmg).

    I believe there is yet another bug which turns out to be a saviour. If you stack too much +Crit and +Dmg it starts to actually lower your damage.

  • MrWeaponsMrWeapons Member, Alpha Two
    I was told this is working as expected.

    Bugs that are not fixed, are not bugs at all but features. Just ask Microsoft.
  • LochLoch Moderator, Member, Alpha One, Alpha Two, Early Alpha Two
    Intrepid has noted this and im closing the post. Thank you for your positive and constructive feedback.
    volunteer_moderator.gif
This discussion has been closed.