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Will be there a class change way?

senyaaksenyaak Member, Alpha Two
Unfortunately I couldn't find any info about it.
I have a big issue with class locked gameplay. For example - in wow I had all classes max lvl - so I could change the character any time and have fun with heal if Im bored playing tank. But with 1k hours leveling time It wont be possible. So Could anyone point me to the answer whether we'll get class change mechanic(or even better - spec mechanic with build gear presets)

Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    There are no current plans to allow you to change your Primary Archetype.

    Basically, no, you can't be a Cleric today and a Fighter tomorrow on the same character, you will need an alt for one of the two.

    Specs will exist but only for changing the Secondary, as far as we know. So you can be a High Priest (Cleric/Cleric) today and an Oracle (Cleric/Mage) tomorrow and have specs for those, on the same character.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • senyaaksenyaak Member, Alpha Two
    Well then I assume I have to spend 6k hours after release only leveling up :D
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Games at times go on shorten their level curve. People say IS won't but it becomes a tome they have to. New players will not find balances teams when most are top level. Leveling a support or healer would be very slow solo.

    Guilds needs will change and they can't wait 200-300hrs of level time if a player decides to roles to support the guild. Even WoW it used to takes months to get to to level back in the day.

    My suggestion to keep gold farmers from getting easy leveled chars. Is on a top level char you earn a tokin to get a speed boost on one char. How it speeds up exp is on IS. Maybe a level jump. For now it's fine.
  • senyaaksenyaak Member, Alpha Two
    nanfoodle wrote: »
    Even WoW it used to takes months to get to to level back in the day.
    Nope it didnt -_- The chill lvl up took a couple of weeks. On vanila... next expansions were even easier.. I needed about 50-60 hours to level my first char in wotlk...

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    senyaak wrote: »
    nanfoodle wrote: »
    Even WoW it used to takes months to get to to level back in the day.
    Nope it didnt -_-

    Indeed.

    The first wave of.players started hitting the level cap in WoW just 10 days after its release.

    People look back on things like WoW's release thinking thst it took months to level, because it took new MMORPG players months to level. People that had played other MMORPG's leveled in days.

    That is where Ashes is going to have issues. It's leveling time is being based on those experienced players but the time commitment is being set at how long it used to take inexperienced players to level.
  • senyaaksenyaak Member, Alpha Two
    Noaani wrote: »
    That is where Ashes is going to have issues. It's leveling time is being based on those experienced players but the time commitment is being set at how long it used to take inexperienced players to level.

    Well I could live with the archeage like way to level up classes on the one character. But to be forced to create completelly new char only do be able to play different role/class - its rly bad :(
  • LaetitianLaetitian Member
    edited December 2
    Noaani wrote: »
    senyaak wrote: »
    nanfoodle wrote: »
    Even WoW it used to takes months to get to to level back in the day.
    Nope it didnt -_-
    That is where Ashes is going to have issues. It's leveling time is being based on those experienced players but the time commitment is being set at how long it used to take inexperienced players to level.
    Good. Give the experienced people their nostalgia fodder. Some will jump ship because they realise that "slow progression for experienced players" translates into tedious gameplay, but the hype will bring most of them back as the other players who stay find ways to enjoy and optimise the climb.
    The only one who can validate you for all the posts you didn't write is you.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    senyaak wrote: »
    Noaani wrote: »
    That is where Ashes is going to have issues. It's leveling time is being based on those experienced players but the time commitment is being set at how long it used to take inexperienced players to level.

    Well I could live with the archeage like way to level up classes on the one character. But to be forced to create completelly new char only do be able to play different role/class - its rly bad :(

    My first MMO was Asheron's Call and it was more of a sandbox.

    I didn't recall doing any quests except ones where you heard about turning such and such item into a certain NPC and getting something in return. Other than that you just explored and farmed mobs
    You would pay town Criers and they would give you hints as to where dungeons were. Nothing instanced.
    Took a while to get to lvl 126.

    I played for years and never maxed my lvl. The end game was being to go to dangerous places, as higher lvl mobs had a greater aggro range to lower lvl players.
    I played to play, not to race to max lvl.
  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    Laetitian wrote: »
    Noaani wrote: »
    senyaak wrote: »
    nanfoodle wrote: »
    Even WoW it used to takes months to get to to level back in the day.
    Nope it didnt -_-
    That is where Ashes is going to have issues. It's leveling time is being based on those experienced players but the time commitment is being set at how long it used to take inexperienced players to level.
    Good. Give the experienced people their nostalgia fodder. Some will jump ship because they realise that "slow progression for experienced players" translates into tedious gameplay, but the hype will bring most of them back as the other players who stay find ways to enjoy and optimise the climb.

    Supposedly there will be better quests come release and that'll at least soften the blow to the new comers.

    I love story driven quest chains myself, and would rather do those than mindless farming.

    I've never liked farming but it's funner in AoC because you need to group up.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited December 2
    senyaak wrote: »
    nanfoodle wrote: »
    Even WoW it used to takes months to get to to level back in the day.
    Nope it didnt -_- The chill lvl up took a couple of weeks. On vanila... next expansions were even easier.. I needed about 50-60 hours to level my first char in wotlk...

    I'm not talking about power gamers. They skip stuff don't explore. Look to do loops that's get things done the fastest. Don't bother leveling crafting to their level. Even this game lvl 25 is a designed 100hrs and someone did it in 29hrs.
  • The QoL changes blizzard has made over the years has ruined MMO gamers. They remind me of the golden goose girl from willy Wonka. "I want it now!!!!"
  • senyaak wrote: »

    Well I could live with the archeage like way to level up classes on the one character. But to be forced to create completelly new char only do be able to play different role/class - its rly bad :(
    No, it's amazing. one character one archetype. it personalizes you as a player, and creates an image and perception of your character not just as a dummy on which you can put on an image convenient for you at any time, but assigns you a role, other players see you in the world and understand that this is a good healer, or this is that robber who cuts everyone on the shore ... and this arcade mechanic - changed the gun and the aunt has a different class is a garbage dump.
  • senyaaksenyaak Member, Alpha Two
    Podgnil wrote: »
    No, it's amazing. one character one archetype.
    The issue is not that you have "personilized" chars - the issue is that you have to GRIND - in the worst possible meaning of this word, to be able to play different classes.
    I have lvl up all classes in wow, and I could always jump in with my friends as anyone I feel at the moment, but with 1k hours lvl up - you will be forced to play the one character. The worst is - if you find out that you do not like the class anymore - youll have to start from scratch alone - cuz you friends/guild/cp are satisfied with their choices. And its much more worse if there no lol level chars nearby to level with - youll have to be completely alone to be able to play with your party again, since there no way lvl 1 char could be usefull in party with lvl 50 chars in pvx game. That is a big issue.
  • MincVinylMincVinyl Member, Alpha Two
    edited December 3
    I see no reason why you SHOULD be archetype locked. I can see reasons against archetype locks.

    ESO has archetype, faction, and racial locks. A paywall lets you change faction and race (p2w). The archetype lock forces you to make several different characters which each have their own banks and inventories. Inevitably instead of playing these other characters, many of them turn into extra inventory space. So now you force players to manage inventory by constantly loading in and loading out of characters........This sucks so much, and probably puts unnecessary strain on the servers.

    The argument for arch lock is mainly just for forcing replay-ability on people that dont want to replay the worst part of the game. I know I am just using the Alpha/beta as a way to test which arch I like. However those who do not play the alpha or beta may get stuck on an arch they dont like, inevitably quitting. Having this wall of grind that players wont enjoy also opens up for botting, afk farming, RMT, etc. So instead of people playing the game, they will either quit or look for ways to bypass it entirely.
    An alternative system would be to allow one character, but when you swap Arch, you would have to level the new skills. This leveling could take months to perfect skills. So someone who is a fighter and levels up to max over a month of gameplay would perfect fighter skills. Someone who swapped to fighter may have to spend a week or two playing before they are perfected. This would account for a 10-15% damage loss probably.

    The swapping could be handled through the secondary system. Perhaps I am a fighter+mage. Once my second mage is fully leveled I can swap to it as my main. This way I am not entirely gimped account wise. I can still play content and level with friends. Then swap and re-perfect. An account after years may be able to swap between archs as they have everything leveled.
    PcNA Eso PvP 1vX Sorc main.
    I'm for skill based fluid combat, mechanic counterplay, and player+build individuality.
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  • senyaaksenyaak Member, Alpha Two
    MincVinyl wrote: »
    The swapping could be handled through the secondary system. Perhaps I am a fighter+mage. Once my second mage is fully leveled I can swap to it as my main. This way I am not entirely gimped account wise. I can still play content and level with friends. Then swap and re-perfect. An account after years may be able to swap between archs as they have everything leveled.
    That is how AA solve the issue :) Imo its not the best solution, but atleast itll work

  • KilionKilion Member, Alpha Two
    In Ashes your character cannot change its primary Archetype. Steven explained that from a lore perspective of how magic in Verra works. He also has been very clear, that he does not want to overthrow the fundamental ideas that characterize his game world. This would be one of them, as the primary archetype from a lore perspective is a part of the fundamental identity of a character, an expression of how that persons soul is. So much for the lore component of this.

    Moving on from that: I think it might be a bit early to make deeply think about class design like that. Depending on the level you were on, depending on the gear quality they had, depending on what type of players they were - this particular observation could be hardly informative on class identity.

    This could have been at a low level where basic weapon attacks are more important than later.
    This could have been some friends chilling and talking in chat, basically sidelining the game to casually farm a bit while primarily socializing.
    This could have been them raising alts with supreme gear from their main chars.
    This could have been them increasing weapon proficiencies.
    This could have been them trying to recreate a bug.
    This could have been unidentified bots farming.

    There is simply too many unknowns in this story to conclude that this is an issue with Archetype design.
    The answer is probably >>> HERE <<<
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