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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will be there a class change way?
senyaak
Member, Alpha Two
Unfortunately I couldn't find any info about it.
I have a big issue with class locked gameplay. For example - in wow I had all classes max lvl - so I could change the character any time and have fun with heal if Im bored playing tank. But with 1k hours leveling time It wont be possible. So Could anyone point me to the answer whether we'll get class change mechanic(or even better - spec mechanic with build gear presets)
I have a big issue with class locked gameplay. For example - in wow I had all classes max lvl - so I could change the character any time and have fun with heal if Im bored playing tank. But with 1k hours leveling time It wont be possible. So Could anyone point me to the answer whether we'll get class change mechanic(or even better - spec mechanic with build gear presets)
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Comments
Basically, no, you can't be a Cleric today and a Fighter tomorrow on the same character, you will need an alt for one of the two.
Specs will exist but only for changing the Secondary, as far as we know. So you can be a High Priest (Cleric/Cleric) today and an Oracle (Cleric/Mage) tomorrow and have specs for those, on the same character.
Guilds needs will change and they can't wait 200-300hrs of level time if a player decides to roles to support the guild. Even WoW it used to takes months to get to to level back in the day.
My suggestion to keep gold farmers from getting easy leveled chars. Is on a top level char you earn a tokin to get a speed boost on one char. How it speeds up exp is on IS. Maybe a level jump. For now it's fine.
Indeed.
The first wave of.players started hitting the level cap in WoW just 10 days after its release.
People look back on things like WoW's release thinking thst it took months to level, because it took new MMORPG players months to level. People that had played other MMORPG's leveled in days.
That is where Ashes is going to have issues. It's leveling time is being based on those experienced players but the time commitment is being set at how long it used to take inexperienced players to level.
Well I could live with the archeage like way to level up classes on the one character. But to be forced to create completelly new char only do be able to play different role/class - its rly bad
My first MMO was Asheron's Call and it was more of a sandbox.
I didn't recall doing any quests except ones where you heard about turning such and such item into a certain NPC and getting something in return. Other than that you just explored and farmed mobs
You would pay town Criers and they would give you hints as to where dungeons were. Nothing instanced.
Took a while to get to lvl 126.
I played for years and never maxed my lvl. The end game was being to go to dangerous places, as higher lvl mobs had a greater aggro range to lower lvl players.
I played to play, not to race to max lvl.
Supposedly there will be better quests come release and that'll at least soften the blow to the new comers.
I love story driven quest chains myself, and would rather do those than mindless farming.
I've never liked farming but it's funner in AoC because you need to group up.
I'm not talking about power gamers. They skip stuff don't explore. Look to do loops that's get things done the fastest. Don't bother leveling crafting to their level. Even this game lvl 25 is a designed 100hrs and someone did it in 29hrs.
I have lvl up all classes in wow, and I could always jump in with my friends as anyone I feel at the moment, but with 1k hours lvl up - you will be forced to play the one character. The worst is - if you find out that you do not like the class anymore - youll have to start from scratch alone - cuz you friends/guild/cp are satisfied with their choices. And its much more worse if there no lol level chars nearby to level with - youll have to be completely alone to be able to play with your party again, since there no way lvl 1 char could be usefull in party with lvl 50 chars in pvx game. That is a big issue.
ESO has archetype, faction, and racial locks. A paywall lets you change faction and race (p2w). The archetype lock forces you to make several different characters which each have their own banks and inventories. Inevitably instead of playing these other characters, many of them turn into extra inventory space. So now you force players to manage inventory by constantly loading in and loading out of characters........This sucks so much, and probably puts unnecessary strain on the servers.
The argument for arch lock is mainly just for forcing replay-ability on people that dont want to replay the worst part of the game. I know I am just using the Alpha/beta as a way to test which arch I like. However those who do not play the alpha or beta may get stuck on an arch they dont like, inevitably quitting. Having this wall of grind that players wont enjoy also opens up for botting, afk farming, RMT, etc. So instead of people playing the game, they will either quit or look for ways to bypass it entirely.
An alternative system would be to allow one character, but when you swap Arch, you would have to level the new skills. This leveling could take months to perfect skills. So someone who is a fighter and levels up to max over a month of gameplay would perfect fighter skills. Someone who swapped to fighter may have to spend a week or two playing before they are perfected. This would account for a 10-15% damage loss probably.
The swapping could be handled through the secondary system. Perhaps I am a fighter+mage. Once my second mage is fully leveled I can swap to it as my main. This way I am not entirely gimped account wise. I can still play content and level with friends. Then swap and re-perfect. An account after years may be able to swap between archs as they have everything leveled.
I'm for skill based fluid combat, mechanic counterplay, and player+build individuality.
Theorycrafter, Engineer, Car+Engine Designer/tuner. Learning UE5
AOC Fighter Main
Moving on from that: I think it might be a bit early to make deeply think about class design like that. Depending on the level you were on, depending on the gear quality they had, depending on what type of players they were - this particular observation could be hardly informative on class identity.
This could have been at a low level where basic weapon attacks are more important than later.
This could have been some friends chilling and talking in chat, basically sidelining the game to casually farm a bit while primarily socializing.
This could have been them raising alts with supreme gear from their main chars.
This could have been them increasing weapon proficiencies.
This could have been them trying to recreate a bug.
This could have been unidentified bots farming.
There is simply too many unknowns in this story to conclude that this is an issue with Archetype design.