Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Suggestion | 3 Small QoL Changes
CROW3
Member, Alpha Two
in Artisanship
Three very specific change requests based on my own observations:
1) UI - Place the item icon in the same location of the bag grid instead of it going to the back of the line. When I organize bags for situational gear, I want it in a specific place. When I swap that gear, I want it to be in that same place in my bag.
2) Artisan clothes - we need a better way to manage the clothes for gathering, processing, and crafting. The manual swap is just awkward with no benefit. Maybe add clothes sloth for each skill that can be equipped once. Maybe have one set of clothes you can add bonuses too as you promote skills.. but the current system is tedious.
3) Visual Contrast for Skill % - the white font on light green background for skill progression is difficult to read. Can you please come up with a different way (perhaps changing to black font once the bar surpasses the % value) to create greater readability?
Ok - back to testing. Thanks!
1) UI - Place the item icon in the same location of the bag grid instead of it going to the back of the line. When I organize bags for situational gear, I want it in a specific place. When I swap that gear, I want it to be in that same place in my bag.
2) Artisan clothes - we need a better way to manage the clothes for gathering, processing, and crafting. The manual swap is just awkward with no benefit. Maybe add clothes sloth for each skill that can be equipped once. Maybe have one set of clothes you can add bonuses too as you promote skills.. but the current system is tedious.
3) Visual Contrast for Skill % - the white font on light green background for skill progression is difficult to read. Can you please come up with a different way (perhaps changing to black font once the bar surpasses the % value) to create greater readability?
Ok - back to testing. Thanks!
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