Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Suggestion | 3 Small QoL Changes

in Artisanship
Three very specific change requests based on my own observations:
1) UI - Place the item icon in the same location of the bag grid instead of it going to the back of the line. When I organize bags for situational gear, I want it in a specific place. When I swap that gear, I want it to be in that same place in my bag.
2) Artisan clothes - we need a better way to manage the clothes for gathering, processing, and crafting. The manual swap is just awkward with no benefit. Maybe add clothes sloth for each skill that can be equipped once. Maybe have one set of clothes you can add bonuses too as you promote skills.. but the current system is tedious.
3) Visual Contrast for Skill % - the white font on light green background for skill progression is difficult to read. Can you please come up with a different way (perhaps changing to black font once the bar surpasses the % value) to create greater readability?
Ok - back to testing. Thanks!
1) UI - Place the item icon in the same location of the bag grid instead of it going to the back of the line. When I organize bags for situational gear, I want it in a specific place. When I swap that gear, I want it to be in that same place in my bag.
2) Artisan clothes - we need a better way to manage the clothes for gathering, processing, and crafting. The manual swap is just awkward with no benefit. Maybe add clothes sloth for each skill that can be equipped once. Maybe have one set of clothes you can add bonuses too as you promote skills.. but the current system is tedious.
3) Visual Contrast for Skill % - the white font on light green background for skill progression is difficult to read. Can you please come up with a different way (perhaps changing to black font once the bar surpasses the % value) to create greater readability?
Ok - back to testing. Thanks!

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