Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Suggestion | 3 Small QoL Changes
CROW3
Member, Alpha Two
in Artisanship
Three very specific change requests based on my own observations:
1) UI - Place the item icon in the same location of the bag grid instead of it going to the back of the line. When I organize bags for situational gear, I want it in a specific place. When I swap that gear, I want it to be in that same place in my bag.
2) Artisan clothes - we need a better way to manage the clothes for gathering, processing, and crafting. The manual swap is just awkward with no benefit. Maybe add clothes sloth for each skill that can be equipped once. Maybe have one set of clothes you can add bonuses too as you promote skills.. but the current system is tedious.
3) Visual Contrast for Skill % - the white font on light green background for skill progression is difficult to read. Can you please come up with a different way (perhaps changing to black font once the bar surpasses the % value) to create greater readability?
Ok - back to testing. Thanks!
1) UI - Place the item icon in the same location of the bag grid instead of it going to the back of the line. When I organize bags for situational gear, I want it in a specific place. When I swap that gear, I want it to be in that same place in my bag.
2) Artisan clothes - we need a better way to manage the clothes for gathering, processing, and crafting. The manual swap is just awkward with no benefit. Maybe add clothes sloth for each skill that can be equipped once. Maybe have one set of clothes you can add bonuses too as you promote skills.. but the current system is tedious.
3) Visual Contrast for Skill % - the white font on light green background for skill progression is difficult to read. Can you please come up with a different way (perhaps changing to black font once the bar surpasses the % value) to create greater readability?
Ok - back to testing. Thanks!
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