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Quality rating stat on crafting gear is either bugged or highly overtuned

Currently using crafting gear with "quality rating" stat can completely trivialize gearing in mid-end game.

Some examples:

Crafting with no gear with only rare materials results in a rare item with lowest (for a rare) stats:
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Crafting with basic apprentice gear (that you can buy from NPC for ~15 silver) with only rare materials results in a heroic item :
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So you skip more than a whole grade of rarity by spending 15 silver on clothing. But this bonus gets higher at higher rarity. With basic crafting gear you can craft legendary with best possible stats with only epic materials. Actually, you don't even need full epic mats, ~75% epic mats and ~25% heroic mats is enough to craft a legendary item with best possible stats:
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Or, if you spend ~3-4 gold to enchant crafting gear to +5, you can craft best possible legendary item with ~65% epic mats and ~35% heroic mats.

But actual problem starts when you also start crafting artisan items. Legendary crafting shirt can have up to 393 quality bonus. It is enough to craft legendary items with only rare materials. So you craft a legendary tailoring shirt, and it allows you to craft all other crafting shirts as legendary with only rare materials.

As level 10 legendary items are noticeably better than anything else you can get, even items from raid bosses, current crafting system makes any other way of acquiring gear completely irrelevant. As you can get enough materials for a full set of legendary items in ~2 days of casual gathering. In my opinion, this doesn't seem intended, especially compared to bonuses you get from refining gear, as those provide ~10% chance of +1 rarity increase at best.

one thing to note: arcane engineering clothing provide less quality rating, and leatherworking clothing doesn't provide any afaik, so these examples don't apply to those professions.
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