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Legendary item strength and ease of access

innairisinnairis Member, Alpha One, Alpha Two, Early Alpha Two
I enjoy crafting and would like crafting to remain the main source of powerful gear, but not the only source.

The ease of access crafters have to legendary items early in the game far exceeds the ability for a combat crafter to obtain equivalent gear. Legendary gear in the current iteration is extremely superior in stats to, even gear from open world raid bosses. A lot of players believe this is due to the crafter however it is due to legendary items having insane power and the crafter able to create legendary item with 'rare' materials. With the artisan tree coming in DEC 20th wipe, this will further empower crafters.

Do you think legendary item power should be tuned down? made harder to obtain? or do combat players need an easier time to obtain these items?

Comments

  • ShivaFangShivaFang Member, Alpha Two
    edited December 1
    I'm torn between toning legendries down.. or making all legendries equivalent at endgame (to give more diversity in stats if you have a stat set you really like at low levels)

    The number of steps in the chain that require all mats to be legendary is a bit steep, but once you overcome that hurdle and have processing gear that can up-quality items it becomes easier and easier. This will be especially true next phase when we get the profession trees to up quality.

    Hopefully it goes through a balance revision for sure.
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