Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Legendary item strength and ease of access
innairis
Member, Alpha One, Alpha Two, Early Alpha Two
I enjoy crafting and would like crafting to remain the main source of powerful gear, but not the only source.
The ease of access crafters have to legendary items early in the game far exceeds the ability for a combat crafter to obtain equivalent gear. Legendary gear in the current iteration is extremely superior in stats to, even gear from open world raid bosses. A lot of players believe this is due to the crafter however it is due to legendary items having insane power and the crafter able to create legendary item with 'rare' materials. With the artisan tree coming in DEC 20th wipe, this will further empower crafters.
Do you think legendary item power should be tuned down? made harder to obtain? or do combat players need an easier time to obtain these items?
The ease of access crafters have to legendary items early in the game far exceeds the ability for a combat crafter to obtain equivalent gear. Legendary gear in the current iteration is extremely superior in stats to, even gear from open world raid bosses. A lot of players believe this is due to the crafter however it is due to legendary items having insane power and the crafter able to create legendary item with 'rare' materials. With the artisan tree coming in DEC 20th wipe, this will further empower crafters.
Do you think legendary item power should be tuned down? made harder to obtain? or do combat players need an easier time to obtain these items?
0
Comments
The number of steps in the chain that require all mats to be legendary is a bit steep, but once you overcome that hurdle and have processing gear that can up-quality items it becomes easier and easier. This will be especially true next phase when we get the profession trees to up quality.
Hopefully it goes through a balance revision for sure.