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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Please fix Hunting rarity issues before phase 2
Knifeparty
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
in Artisanship
Currently, it seems after extensive testing with even Legendary artisan clothes and over 500 rarity chance for hunting something is wrong.
Its even evident prior to the rarity increase. I tested this with a sample size of 100 grams. I did not yield even 1 grem skin greater than uncommon. All other Artisan Classes ie Herbalism/Mining/Lumberjack would 100% have given a rarity greater than this in a sample size of 100. In prior versions of the game this was never an issue and I recall getting heroic grem skins/rare raven skins etc. It seems almost capped at uncommon?
I'm sure the issue has been brought up already and heavily discussed but my view is that a fix needs to be a priority inclusion for Phase 2. As currently a ranger player I find myself inclined to change my class choice based on the difficulty of crafting good leatherworking gear.
Its even evident prior to the rarity increase. I tested this with a sample size of 100 grams. I did not yield even 1 grem skin greater than uncommon. All other Artisan Classes ie Herbalism/Mining/Lumberjack would 100% have given a rarity greater than this in a sample size of 100. In prior versions of the game this was never an issue and I recall getting heroic grem skins/rare raven skins etc. It seems almost capped at uncommon?
I'm sure the issue has been brought up already and heavily discussed but my view is that a fix needs to be a priority inclusion for Phase 2. As currently a ranger player I find myself inclined to change my class choice based on the difficulty of crafting good leatherworking gear.
0
Comments
I estimate that each rarity should be 10x as rare as the previous one.
baseline;
Uncommon should be 10% chance (1/10)
Rare should be 1% chance (1/100, 100 is therefore not a big enough sample size)
Heroic should be 0.1% chance. (1/1000)
Epic should be 0.01% chance (1/10000)
Legendary should be 0.001% chance. (1/100000)
Obviously your artisan clothes should help increase these odds - but even still, 100 is not a large enough sample size.
This is roughtly how it works in every other aspect of the game (particularly glint, but also gear drops).
In getting my Hunting to 13 with starting equipment I've gotten about... 3 rare and 10ish or so Uncommon animals, about similar numbers with carcasses
I would tend to agree that I think the numbers here are good, once you get better gear for it it should see good results.
Herbalism/Lumberjacking and Mining are constantly yielding higher tier rarities in legendary Artisan shirts and Hunting is severely lacking to the point where we are able to create Legendary Cloth and Plate Armour but have no hope with Leatherworking.
If they keep the power level of legendaries where they are then it should be really rare to get legendary materials.
lets focus rarity in 1 topic
On a related note i feel hunting should have an option for live capture or kill. frustrating when all the wolves/bears/otters you hunt keep giving you the tamable version.