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Please fix Hunting rarity issues before phase 2

KnifepartyKnifeparty Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Currently, it seems after extensive testing with even Legendary artisan clothes and over 500 rarity chance for hunting something is wrong.
Its even evident prior to the rarity increase. I tested this with a sample size of 100 grams. I did not yield even 1 grem skin greater than uncommon. All other Artisan Classes ie Herbalism/Mining/Lumberjack would 100% have given a rarity greater than this in a sample size of 100. In prior versions of the game this was never an issue and I recall getting heroic grem skins/rare raven skins etc. It seems almost capped at uncommon?

I'm sure the issue has been brought up already and heavily discussed but my view is that a fix needs to be a priority inclusion for Phase 2. As currently a ranger player I find myself inclined to change my class choice based on the difficulty of crafting good leatherworking gear.

Comments

  • ShivaFangShivaFang Member, Alpha Two
    edited December 2024
    honestly I suspect Hunting is the only one that's currently correct.
    I estimate that each rarity should be 10x as rare as the previous one.
    baseline;
    Uncommon should be 10% chance (1/10)
    Rare should be 1% chance (1/100, 100 is therefore not a big enough sample size)
    Heroic should be 0.1% chance. (1/1000)
    Epic should be 0.01% chance (1/10000)
    Legendary should be 0.001% chance. (1/100000)

    Obviously your artisan clothes should help increase these odds - but even still, 100 is not a large enough sample size.

    This is roughtly how it works in every other aspect of the game (particularly glint, but also gear drops).
  • onewingedangelo1onewingedangelo1 Member, Alpha Two
    ShivaFang wrote: »
    honestly I suspect Hunting is the only one that's currently correct.

    In getting my Hunting to 13 with starting equipment I've gotten about... 3 rare and 10ish or so Uncommon animals, about similar numbers with carcasses

    I would tend to agree that I think the numbers here are good, once you get better gear for it it should see good results.
  • KnifepartyKnifeparty Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The problem I am seeing (watching multiple guildies and doing my own testing) is that even with the rarity increase gear they are seeing marginal increases to the rarity output of items.
    Herbalism/Lumberjacking and Mining are constantly yielding higher tier rarities in legendary Artisan shirts and Hunting is severely lacking to the point where we are able to create Legendary Cloth and Plate Armour but have no hope with Leatherworking.
  • ShivaFangShivaFang Member, Alpha Two
    I stand by what I said, I think hunting is in the right place and it's the other gatherings that are rarer than they should be.
    If they keep the power level of legendaries where they are then it should be really rare to get legendary materials.
  • okolookolo Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Gathering rarity needs to be tuned across the board, but the biggest issue is that there is a distinct feel of disparity between hunting and the other gathering professions.
  • onewingedangelo1onewingedangelo1 Member, Alpha Two
    How about we don't make one large mega thread where things get lost in a bunch of posts and keep topics focused and specific and not generalized all in one.
  • jakealjakeal Member, Alpha Two
    I honestly wouldn't be surprised if no one, across all servers, has managed to get even an epic hunting drop. I've been hunting 20 forever with a legendary hunting bow and it doesn't feel like its affected the drop quality.
  • JudgeMentalOneJudgeMentalOne Member, Alpha Two
    I too feel this is an important fix. Hunting being broken has broken many other professions with it. As an armour smith, I can't get high rarity animal fat to make good armour or weapon molds. If the recipe needs a hide like the basic polished tin, good luck making anything above blue.

    On a related note i feel hunting should have an option for live capture or kill. frustrating when all the wolves/bears/otters you hunt keep giving you the tamable version.
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