Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Aggro indicators on nameplates? Party threat frames?
sunaurus
Member, Alpha Two
Hey folks!
I'm nearly finished with leveling up my tank (level 23 currently), and mostly, it has been a blast.
The only real recurring issue I've had is keeping track of stray mobs, especially in cases where the tank needs to be positioned in some tight corner, where you can't really see what's going on around the whole group. Constantly tabbing through enemies to see their target of target frame is not really engaging gameplay, it's just tedious and gets frustrating quite quickly.
In an ideal world, I think most tanks would love to have the following:
1. Nameplates for all mobs with party aggro should never disappear from your screen - even if they're behind where you're looking, they should still be visible at the edge of your screen
2. Nameplates should either change color, or have a separate icon or some kind of indicator to show if you have aggro, if another tank in your group/raid has aggro, or if a non-tank has aggro
3. Separate UI frames for all enemies with party threat would be amazing. Similarly to how healers can use party frames in order to keep track of what's going on (rather than just tabbing through party members, or trying to click them in the world), a tank could also greatly benefit from enemy frames for all aggroed enemies.
Other big games often solve these issues through add-ons, but we know that's not in the cards for Ashes. Do we know if any of this has been planned as a built-in feature for Ashes? Or have any alternatives ever been discussed on streams?
I'm nearly finished with leveling up my tank (level 23 currently), and mostly, it has been a blast.
The only real recurring issue I've had is keeping track of stray mobs, especially in cases where the tank needs to be positioned in some tight corner, where you can't really see what's going on around the whole group. Constantly tabbing through enemies to see their target of target frame is not really engaging gameplay, it's just tedious and gets frustrating quite quickly.
In an ideal world, I think most tanks would love to have the following:
1. Nameplates for all mobs with party aggro should never disappear from your screen - even if they're behind where you're looking, they should still be visible at the edge of your screen
2. Nameplates should either change color, or have a separate icon or some kind of indicator to show if you have aggro, if another tank in your group/raid has aggro, or if a non-tank has aggro
3. Separate UI frames for all enemies with party threat would be amazing. Similarly to how healers can use party frames in order to keep track of what's going on (rather than just tabbing through party members, or trying to click them in the world), a tank could also greatly benefit from enemy frames for all aggroed enemies.
Other big games often solve these issues through add-ons, but we know that's not in the cards for Ashes. Do we know if any of this has been planned as a built-in feature for Ashes? Or have any alternatives ever been discussed on streams?
6
Comments
I would like to see a group agro mechanic to know what's attacking me or whats attacking a nearby group.
I do the same, but it's really not good game design IMO. It doesn't require any real skill (just spamming one button on my keyboard), and it's super tedious once you've been doing it for 50+ hours.